// Scene Created by the Breeze Designer 2.0 // Written by Neville Richards #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "skies.inc" #include "stars.inc" // CAMERA POSITION camera { right < -1.33, 0, 0 > up < 0, 1, 0 > direction < 0, 0, 1 > location < -0.0625, -0.8125, 19.9375 > look_at < -0.0625, 0, -0.0625 > } //-4.8125 // LIGHT _light0 light_source { < -20, 35, 34 > color White } // LIGHT _light1 light_source { < 0, 0, 24 > color White } // Create an infinite sphere around scene and allow any texture on it sky_sphere { pigment { granite color_map { [ 0.000 0.270 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.270 0.280 color rgb <.5,.5,.4> color rgb <.8,.8,.4> ] [ 0.280 0.470 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.470 0.480 color rgb <.4,.4,.5> color rgb <.4,.4,.8> ] [ 0.480 0.680 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.680 0.690 color rgb <.5,.4,.4> color rgb <.8,.4,.4> ] [ 0.690 0.880 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.880 0.890 color rgb <.5,.5,.5> color rgb < 1, 1, 1> ] [ 0.890 1.000 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] } turbulence 1 sine_wave scale .5 } pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0, 0.1 color red 0.85 green 0.85 blue 0.85 color red 0.75 green 0.75 blue 0.75] [0.1, 0.5 color red 0.75 green 0.75 blue 0.75 color Clear] [0.5, 1.001 color Clear color Clear] } scale <4.5, 1, 4.5> } } // PLANE _plane0 plane { <0, 1, 0>, 0 texture { pigment { marble color_map { [ 0.0 rgbft <0.48627, 0.51765, 0.67451, 0.0, 0.0> ] [ 0.05 rgbft <0.45098, 0.50588, 0.65882, 0.0, 0.0> ] [ 0.1 rgbft <0.41569, 0.49412, 0.64314, 0.0, 0.0> ] [ 0.15 rgbft <0.38431, 0.47843, 0.52549, 0.0, 0.0> ] [ 0.25 rgbft <0.34902, 0.46667, 0.60784, 0.0, 0.0> ] [ 0.3 rgbft <0.5098, 0.55294, 0.59216, 0.0, 0.0> ] [ 0.6 rgbft <0.27843, 0.44314, 0.57647, 0.0, 0.0> ] [ 0.7 rgbft <0.24314, 0.43137, 0.56078, 0.0, 0.0> ] [ 0.8 rgbft <0.21176, 0.41569, 0.54118, 0.0, 0.0> ] [ 0.9 rgbft <0.41176, 0.41961, 0.47451, 0.0, 0.0> ] [ 1.0 rgbft <0.14118, 0.39216, 0.5098, 0.0, 0.0> ] } turbulence 2.0 omega 0.75 } finish { ambient 0.2 diffuse 0.5 brilliance 0.1 specular 0.4 roughness 0.0249 } } scale < 1, 1, 2.12698 > translate < -0.0625, -0.96875, 0 > } // SPHERE _sphere0 sphere { < 0, 0, 0 > 1 texture { pigment { color NeonBlue } } translate < 4.6875, 4.40625, -50.375 > } // SPHERE _sphere1 sphere { < 0, 0, 0 > 1 texture { pigment { color LimeGreen } } scale < 12, 12, 12 > translate < -8, 4, -100.0625 > }