#include "colors.inc" #declare ground= plane{y,0} object{ground pigment{White} } #declare r_tr=seed(6896); #declare n=20; #declare i=0; #while (i; #declare Start = <-10+20*rand(r_tr), 20, -10+20*rand(r_tr)>; #declare Inter= trace ( ground, Start, -y, Norm ); sphere{ Inter+1*y,1 pigment{Red} } #declare i=i+1; #end camera{ location <0,10,-15> look_at 0 } light_source{ <0,100,0>, White }