"Bald Eagle" <cre### [at] netscapenet> wrote:
> Possibly of interest to you:>> https://www.martinjules.com/projects/single-project?id=5>
He apparently succeeded in writing his own parser for POV-ray (using Java?) He
mentioned elsewhere that he likes developing real-time rendering techniques;
it's difficult to tell from the video if he implemented that. (BTW, it looks
like he and his school mates(?) are still using v3.6).
It will be interesting to follow this work, to see if they eventually succeed in
coming up with a scheme to *directly* export an STL file (and not just for
mesh/mesh2 triangle-based objects...unless they figure out a way to turn
POV-ray's math-primitive objects and CSG into triangle meshes! *That* would be a
really important development.)
"Kenneth" <kdw### [at] gmailcom> wrote:
> It will be interesting to follow this work,
Well, the idea was that if you really wanted to, you could contact him directly
and find out all sorts of things.
We can use all the help we can get regarding every aspect of POV-Ray's
development.
- BW