POV-Ray : Newsgroups : povray.general : Distributed POV-Ray Rendering and Some SDL Enhancements : Re: Distributed POV-Ray Rendering and Some SDL Enhancements Server Time
21 Jul 2026 09:55:22 EDT (-0400)
  Re: Distributed POV-Ray Rendering and Some SDL Enhancements  
From: boltcapt
Date: 26 Jun 2026 23:10:00
Message: <web.6a3f3e6fc008cf9fe2daff583ec52b39@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "boltcapt" <bol### [at] aolcom> wrote:
>
> > I also added a feature that I personally felt was missing from POV-Ray: the
> > ability to call precompiled native functions directly from the Scene Description
> > Language. To support this, I developed a plugin system and extended the parser
> > with five new function types: userfun(), uservectfun(), usercolorfun(),
> > useruv(), and userfracfun(), returning scalar, vector, color, UV, and 4D values
> > respectively.
> > For example:
> > uservectfun("curl_field", x, y, z)
> > where curl_field is a function exported by a dynamically loaded plugin.
>
> The other stuff sounds great, but plugins sound fantastic!
>
> I am VERY eager to hear more.
>
> Also, you seem to have a highly desirable skill set.
> I have done an extensive amount of work tracking down some issues with source
> code, but now find myself with limited time to get that implemented in a patch.
>
>
https://news.povray.org/povray.documentation.inbuilt/thread/%3Cweb.68bdae61251da1bc1f9dae3025979125%40news.povray.org
%3
> E/
>
> Do you think that you could possibly help me get that work pushed across the
> finish line so that all the time and effort was not wasted?
>
> - BE

Happy to provide you with a good sample of a plugin package. It's long, but I
can email it.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.