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On 16/09/2024 09:39, Ilya Razmanov wrote:
> I don't quite see an "innovation". In rectangular bitmap tiling there is
> a well known trick based on "wraparound" processing, allowing to do
> anything, including distortions, producing what the authors called
> "soft" tiling (surely, tiling symmetry remains the same but it's harder
> to see). I did it for web backgrounds before it became a mainstream ;-)
> In fact, I did something like this for "puzzle" preset for my POVRay
> Mosaic, there "thingie" object is defined as:
Ho, yes. Well know tricks
Here, a "thingie plane" based on your object ;)
--
Kurtz le pirate
Compagnie de la Banquise
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