//--------------------------------------------------------------- // Scene exporter from C4D to POV-Ray (SDL) format // Based on Cineware SDK 22.008 Commandline Tool // // Author: Sergey Yanenko 'Yesbird', 2023 // e-mail: See posts in news.povray.org // Sorces: github.com/syanenko/pov-utils // POV-Ray site: www.povray.org // // Materials definitions file // // Defined in "textures.inc": // // M_Glass // M_Glass2 // M_Glass3 // M_Green_Glass // M_NB_Glass // M_NB_Old_Glass // M_NB_Winebottle_Glass // M_NB_Beerbottle_Glass // M_Ruby_Glass // M_Dark_Green_Glass // M_Yellow_Glass // M_Orange_Glass // M_Vicks_Bottle_Glass // M_Water //--------------------------------------------------------------- #include "textures.inc" #include "glass.inc" #declare Blood_Marble = material{ texture { pigment {Blood_Marble} // normal { bumps 1.9 scale 0.02} finish { phong 1 } scale 2.0 }} #declare Pink_Granite = material{ texture { pigment{ Pink_Granite } // normal { bumps 0.5 scale 0.05} finish { phong 1 } scale 0.5 }} #declare Pine_Wood_01 = material{ texture{ Pine_Wood normal { wood 0.5 scale 0.3 turbulence 0.1} finish { phong 1 } rotate<60,0,45> scale 0.125 }} #declare Pine_Wood_02 = material{ texture{ pigment{ wood turbulence 0.02 octaves 4 lambda 3 scale 0.175 rotate <2, 3, 0> color_map { [0.0 color rgb <1.30, 0.99, 0.64>] [0.5 color rgb <0.75, 0.39, 0.17>] [0.7 color rgb <0.75, 0.39, 0.17>] [1.0 color rgb <1.30, 0.99, 0.64>] }} // normal { agate 0.5 scale 0.25} finish { phong 1 } rotate <0,0, 0> scale 1 translate <0,0,0> }}