global_settings { assumed_gamma 1.0 } #include "colors.inc" light_source {<10,20,-30> White} camera { location <0,0,-13> look_at 0 } #declare R = 1; #declare Polygone = polygon { 6, <-R, 0>, <-R/2, cos(pi/6)*R>, , , , <-R/2, -cos(pi/6)*R> pigment { Red } } #declare R = .95; #declare Rot = 60; #declare Copie = 0; #while (Copie < 6) object { Polygone rotate z*(Rot/2)} object { Polygone rotate z*(Rot/2) translate rotate z*Copie*Rot pigment { Blue } } #declare Copie = Copie + 1; #end