#include "colors.inc" #default { finish { ambient 1 diffuse 1} } #declare Clip_Object = box { <0,0,clock-0.00001>, <1, 1, clock+0.00001> } #declare Density_Object = julia_fractal { <0.1,-0.7,0.2,0.3> quaternion cube slice <0.7,0.9,0.1,-0.6>,-0.4 max_iteration 6 precision 100 scale <0.625,0.7375,0.55> translate <0.775,0.7125,0.4825> } intersection { object { Density_Object } object { Clip_Object } bounded_by { Clip_Object } texture { pigment { White } finish { ambient 1 } } } camera { location <0.5,0.5,-2> up y right x look_at <0.5,0.5,0> angle 30 orthographic }