#include "colors.inc" #include "textures.inc" #include "shapes.inc" camera { location <1, 1, -2.5> up <0, 1, 0> look_at <0, 0, 0> } light_source { < 1 , 1 , -2.5 > color White } blob { threshold 0.6 component 0.900000, 0.967046, <-0.092827, 1.044304, 0.643460> component 1.000000, 0.293147, <-0.092827, 0.852321, 0.244726> texture { pigment { color Sienna } finish { ambient 0.3 diffuse 0.7 phong 1.0 phong_size 90 } } }