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So, my waking brain was just meandering over this topic, and I was wondering:
We have the object pigment pattern feature, and we have cutaway_textures.
How difficult would it be to implement a sort of hybrid feature?
Consider I have a base object, and I want to "intersect" it with another object,
but not do a CSG - rather leave the "imprint" of the other object on its
surface.
I suppose this is the object pattern, but with a different, simpler syntax,
perhaps leveraging whatever existing algorithmic processes exist under the hood
for cutaway_textures.
If I were to start intersecting the base object with a loop of random spheres
with random pigments, then the final result would either be the average of all
the overlapping spheres' pigments on the surface of the base object, or the
last-intersected sphere's pigment would take precedence, sort of like a
z-buffer/painter's algorithm.
Just an idea to throw out there.
- BW
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