POV-Ray : Newsgroups : povray.bugreports : alpha.10064268 freezes : Re: alpha.10064268 freezes Server Time
25 Sep 2021 06:35:02 EDT (-0400)
  Re: alpha.10064268 freezes  
From: William F Pokorny
Date: 3 Dec 2019 10:17:55
Message: <5de67ca3$1@news.povray.org>
On 12/3/19 8:37 AM, jr wrote:
> hi,
Alright... So, all you did to get the crash/freeze was add a second 
pigment { image_map {...}} after the first pigment {} leaving both 
un-commented when you run the object collection's most current android 
robot scene?

If true, this, I think, amounts to overlapped textures and it's why I 
assumed your image_map would have transparency everywhere except the 
'decal.' Maybe the lack of any transparency/alpha channel is tangled in 
the reason for the crash? That you are sometimes getting stuff to sort 
of work puzzles me too.

And apologies I wasn't clear I was interested in v3.70 (stable) over 
anything after, though whatever you see with the v3.71 release is 
interesting and perhaps useful to know too.

And my brain cells being earlier stirred have since remembered the other 
image_map issue had something to do - I think - with adding transparency 
via the 'transmit' keyword. Head also popped the question of whether the 
fix for Warren's macro issue of this past April made it into the master 
branch. I still have my local branch fix, so maybe not? I usually delete 
my local fixes once things fixed in master.

Anyway, very likely more than a month before I'd have the time to look 
at this in any depth.

Bill P.

Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.