#version 3.5; global_settings { ambient_light 0 assumed_gamma 1 } background { rgb 0.05 } light_source { <0,+1000,0> rgb 1 } sphere_sweep { cubic_spline //linear_spline 6, < 0 , 48 , 277 >, 1 < 0 , 88 , 166 >, 1 < 0 , 115 , 55 >, 1 < 0 , 115 , -55 >, 1 < 0 , 88 , -166 >, 1 < 0 , 48 , -277 >, 1 tolerance 0.1 pigment { color < 1 , 1 , 1 > } finish { ambient 1 } } camera { perspective location < 320 , 100 , 0 > angle 80 look_at < 0 , 0 , 0 > }