// // Prodiced by POV-Ray studio // https://povlab.yesbird.online/studio // // Source: cube.fbx // Time: 13.10.2025 11:31 // // scene file by Kenneth W. of TWO versions of cube.fbx converted to mesh2 #version 3.7; global_settings{assumed_gamma 1.0} camera { perspective location <.25, 0, -3> look_at <.25, 0, 0> right x*image_width/image_height angle 30 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <200, 400, -200> } //---------- // conversion choices: SMOOTH triangles, NO vertex colors #declare CENTER = <0.00000000, 0.00000005, -0.00046312>; #declare RADIUS = 0.34667779; #declare XMIN = -0.20000000; #declare XMAX =0.20000000; #declare YMIN =-0.20000000; #declare YMAX =0.20000011; #declare ZMIN =-0.20092624; #declare ZMAX =0.20000000; #declare part1 = mesh2 { vertex_vectors { 8, <-0.20000000,0.20000000,0.20000000>, <0.20000000,0.20000000,0.20000000>, <0.20000000,0.20000000,-0.20000000>, <-0.20000000,0.20000011,-0.20092624>, <-0.20000000,-0.20000000,0.20000000>, <0.20000000,-0.20000000,0.20000000>, <0.20000000,-0.20000000,-0.20000000>, <-0.20000000,-0.20000000,-0.20000000> } normal_vectors { 8, <-0.66675225,0.66675231,0.33299066>, <0.40824829,0.40824829,0.81649658>, <0.66675235,0.66675229,-0.33299051>, <-0.40824830,0.40824824,-0.81649660>, <-0.40824829,-0.40824829,0.81649658>, <0.66666667,-0.66666667,0.33333333>, <0.40887778,-0.40887772,-0.81586639>, <-0.66675234,-0.66675222,-0.33299068> } face_indices { 12, <0,1,2>, <2,3,0>, <4,5,1>, <1,0,4>, <5,6,2>, <2,1,5>, <6,7,3>, <3,2,6>, <7,4,0>, <0,3,7>, <7,6,5>, <5,4,7>, } } union { object { part1 texture{pigment{rgb <.3,1,.3>}finish{ambient .1 emission 0 diffuse .9}} // GREEN interior_texture{pigment{rgb <1,.1,.1>}finish{ambient .1 emission 0 diffuse .9}} // RED } } //--------- // conversion choices: FLAT triangles, NO vertex colors #declare CENTER = <0.00000000, 0.00000005, -0.00046312>; #declare RADIUS = 0.34667779; #declare XMIN = -0.20000000; #declare XMAX =0.20000000; #declare YMIN =-0.20000000; #declare YMAX =0.20000011; #declare ZMIN =-0.20092624; #declare ZMAX =0.20000000; #declare part1 = mesh2 { vertex_vectors { 8, <-0.20000000,0.20000000,0.20000000>, <0.20000000,0.20000000,0.20000000>, <0.20000000,0.20000000,-0.20000000>, <-0.20000000,0.20000011,-0.20092624>, <-0.20000000,-0.20000000,0.20000000>, <0.20000000,-0.20000000,0.20000000>, <0.20000000,-0.20000000,-0.20000000>, <-0.20000000,-0.20000000,-0.20000000> } face_indices { 12, <0,1,2>, <2,3,0>, <4,5,1>, <1,0,4>, <5,6,2>, <2,1,5>, <6,7,3>, <3,2,6>, <7,4,0>, <0,3,7>, <7,6,5>, <5,4,7>, } } union { object { part1 texture{pigment{rgb <.3,1,.3>}finish{ambient .1 emission 0 diffuse .9}} // GREEN interior_texture{pigment{rgb <1,.1,.1>}finish{ambient .1 emission 0 diffuse .9}} // RED } translate .5*x }