This variable controls the amount of colouration used for the cheeks on the face of a pphuman001 figure. The standard skin texture includes a redish patch of colour for each cheek. This variable is a scaling factor to indicate how large those patches are.
This variable is usually set within a 'style' include file, such as ppstyle6.inc. Typical values are between 0.3 and 1.
The default value is 0.4.
0.3 to 1 0.4 is default
This variable controls the size of the blob object used to shape the breasts.
This variable is usually set within a 'character' include file, such as ppbabs.inc. Typical values are between 0.8 and 1.2 for female figures and about 0.5 for male figures.
This variable holds a camera name. Various POV-Person include files contain camera and lighting definitions but they are contained within conditional statements so that they will not be used unless the value of ppCamera matches the name tested for in the conditional statement. When you include the povperson.inc file in your scene file it sets the value of ppCamera to "User Defined". This prevents the camera settings in the include files from being used.
Most of the sample scene files supplied with POV-Person set this variable to support multiple camera settings in the scene file.
Many of the include files supplied with POV-Person assign this variable to support test renders without having to create a separate scene file.
This variable is used to hold the name of the template upon which a character is based. The only character template currently supplied with POV-Person is the pphuman001 template.
This variable is usually set within a 'character' include file, such as ppann.inc.
This variable controls the size of the blob object used to shape the chest.
This variable is usually set within a character include file, such as ppbabs.inc.
Typical values are between 0.8 and 1.2 for female figures and about 0.5 for male figures.
This is a seed for generating a random number used to set a random facial expression.
Valid values are values that are valid for the POV-ray 'seed' function.
Typically a positive whole number or zero.
Usage Notes
Currently only the ppf2 model supports facial expressions and these are limited to opening and closing the eyelids and a small amount of control over the profile of the lips.
This variable is set and used in the pprandomexpression.inc file.
This variable is used to control the thickness of the hairs in the eyebrow. Currently the eyebrow is fabricated using a mesh with an eyebrow texture applied. This variable therefore controls the thickness of the coloured bands used to simulate hairs.
0.009 to 0.036
This variable controls the amount of colouration used around the eyes of a pphuman001 figure to simulate eye shadow. The standard skin texture includes a patch of colour for each eye. This variable is a scaling factor to indicate how large those patches are.
Typical values are between 0.2 and 1.5.
The default value is 1.
0.2 to 1.5 1 is default
When defining a pose for a POV-Person figure, the pose file usually contains a series of joint rotations to specify how each body partis oriented relative to the adjacent body parts, plus the absolute position and orientation of a single body part. POV-Person can then calculate the absolute position and orientation of the remaining body parts in 3D space based upon this information.
The ppFixedBodyPart variable identifies the 'fixed' body part with respect to which the positions and orientations of all other body parts will be calculated. The body part is identified using one of the body part reference variables as listed in the Body Part Reference section below.
This variable is often set to point to a body part that is in contact with the floor or some other object in the scenefor example: ppLeftFootRef.
See also ppFixedBodyPartPosition and ppFixedBodyPartOrientation.
When defining a pose for a POV-Person figure, the pose file usually contains a series of joint rotations to specify how each body partis oriented relative to the adjacent body parts, plus the absolute position and orientation of a single body part. POV-Person can then calculate the absolute position and orientation of the remaining body parts in 3D space based upon this information.
This variable identifies the orientation of the single 'fixed' body part with respect to which the positions and orientations of all other body parts will be calculated.
The orientation is specified as an < x,y,z > rotation vector and is specified relative to the default orientation of the body part being used. For example, if the fixed body part assigned to ppFixedBodyPart is ppLeftFootRef which by default points out towards the positive 'z' axis, then a value of <1,2,3> will rotate the front of the foot down by 1 degree around the 'x' axis, 2 degrees to the right around the 'y' axis then 3 degrees over to the left around the 'z' axis.See also ppFixedBodyPart and ppFixedBodyPartPosition.
Usage Notes
When setting this variable you should specify a 3D vector. You should not abbreviate it to use a single float value (such as '0'). POV-Person currently does not always use this value in a way that invokes the automated POV-Ray expansion of a float into a vector.
********* EDITORIAL NOTE: IT WOULD BE BETTER TO FIX THIS THAN TO HAVE THIS STATEMENT IN THE DOCS *************
When defining a pose for a POV-Person figure, the pose file usually contains a series of joint rotations to specify how each body partis oriented relative to the adjacent body parts, plus the absolute position and orientation of a single body part. POV-Person can then calculate the absolute position and orientation of the remaining body parts in 3D space based upon this information.
This variable identifies the absolute position in 3D of a single 'fixed' body part with respect to which the positions and orientations of all other body parts will be calculated. The position is specified as an < x,y,z > coordinate and is specified relative to the position at which the body part is centred. Many body parts are defined with their central-most joint at the origin. However, there are some important exceptions.
For example, the feet are defined so that the bottom of a foot is level with the origin in a position such that the 'y' axis passes up through the ankle joint. This is to make it easy to position a figure with one or other foot flat on the floor. Therefore, if ppLeftFootRef is assigned to ppFixedBodyPart, and you assign the value <1,0,0> to ppFixedBodyPartPosition, the figure will be generated so that the bottom of the left foot is positioned 1 unit along the 'x' axis.
See also ppFixedBodyPart and ppFixedBodyPartOrientation.
Usage Notes
When setting this variable you should specify a 3D vector. You should not abbreviate it to use a single float value (such as '0'). POV-Person currently does not always use this value in a way that invokes the automated POV-Ray expansion of a float into a vector.
********* EDITORIAL NOTE: IT WOULD BE BETTER TO FIX THIS THAN TO HAVE THIS STATEMENT IN THE DOCS *************
Variable used to set the fore arm twist. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf1body.inc
This variable is used to hold the gender of a POV-Person character. This variable is usually set within one of the character include files, such as ppann.inc. Valid values are 'male' and 'female'.
Ann is female. Valid values are 'male' and 'female'
This variable is used to control the intensity of hair highlights. Highlights make the hair colour brighter in places.
This variable is usually set within a style file such as pproughcut.inc.
Values are in the range 0 to 1. A typical value is 0.3.
Higher values result in brighter highlights.
0.1 = Subtle, 1 = Blatent
This variable is used to control the proportion of hair highlights used to colour hair. Highlights make the hair colour brighter in places.
This variable is usually set within a style file such as pppunk.inc.
Values are in the range 0 to 1. A typical value is 0.2.
Higher values result in more of the hair being highlighted.
0 = No Highlights, 1 = Extensive Highlights
This variable controls the lightness of the main hair colour.
This variable is usually set within a style file such as ppstyle1.inc.
Values are in the range 0.1 to 1. A typical value is 1.
Higher values result in lighter coloured hair.
0.1 = Very Dark, 1 = Very Light
This variable controls the randomness with which hairs are oriented and is specified as the number of degrees left or right that a hair can be randomly turned to avoid that all of the hairs are too precisely aligned.
This variable is usually set within a style file such as ppstyle3.inc.
Valid values are in the range 0 to 180. A typical value is between 0 and 5.
Higher values result in more dishevelled looking hair.
Degrees left or right that the hair can turn
This variable controls the thickness of each hair. This variable is usually set within a style file such as ppstyle5.inc.
Values are typically in the range 0.004 to 0.02. A typical value is 0.009.
Higher values result in thicker hair.
0.003 = Thin Hair, 0.009 = Thick Hair (Thin Hair needs more hairs and takes longer)
Variable used to set the head scaling factor. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf1definition.inc
This variable controls the frequency with which eyelashes are distributed along the eyelids of a figure. This variable is usually set within a style file such as ppstyle4.inc.
Values are typically in the range 0.4 to 0.8. A typical value is 0.6.
Higher values result in more hairs per eyelid.
The same variable is used for both the mesh/texture based eyelashes of the 'ppf1', 'ppm1' and 'ppm2'models and the torus based eyelashes of the 'ppf2' model.
0.5 to 1
This variable controls the length of eyelashes applied to the eyelids of a figure. This variable is usually set within a style file such as ppstyle4.inc.
Values are typically in the range 5 to 30. A typical value is 10.
Higher values result in longer eyelashes.
The same variable is used for both the mesh/texture based eyelashes of the 'ppf1', 'ppm1' and 'ppm2'models and the torus based eyelashes of the 'ppf2' model.
10 to 30
This variable controls the thickness of eyelashes applied to the eyelids of a figure. This variable is usually set within a style file such as ppstyle4.inc.
Values are typically in the range 0.005 to 0.04. A typical value is 0.01.
Higher values result in thicker eyelashes.
The same variable is used for both the mesh/texture based eyelashes of the 'ppf1', 'ppm1' and 'ppm2'models and the torus based eyelashes of the 'ppf2' model.
0.009 to 0.036
This variable controls the orientation of the left eye ball and is specified as a 3D rotation vector.
The first element is not usually used because it simply turns the eyeball on its own axis (Clockwise as you look into the eye).
The second element turns the eye right or left, with a positive angle turning it right. Values are typically -40 to +40.
The third element turns the eye down or up, with a positive angle turning it down. Values are typically -15 to +15.
For example, <0,10,5> sets the left eye to look 10 degrees to the right and 5 degrees down.
See also ppLookAt and ppTransformFigure which provide an alternative and/or complementary mechanism for controlling the eye orientations. If both mechanisms are used, POV-Personfirst calculates the orientation based upon the value of ppLookAt, then applies the rotations specified by ppLeftEyeRotation and ppRightEyeRotation.
Usage Notes
When setting this variable you should specify a 3D vector. You should not abbreviate it to use a single float value (such as '0'). POV-Person currently does not always use this value in a way that invokes the automated POV-Ray expansion of a float into a vector.
********* EDITORIAL NOTE: IT WOULD BE BETTER TO FIX THIS THAN TO HAVE THIS STATEMENT IN THE DOCS *************
Variable used to set the left lower eyelid angle. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf2eyelid.inc
Variable used to set the left upper eyelid angle. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf2eyelid.inc
This variable is used to turn the eye balls to look at a point in 3D space. The point is specified as < x,y,z > coordinates.
If this variable is set, POV-Person will calculate the orientation of the eyes necessary to make them both look at that point. The calculation that POV-Person performs takes account of the position and orientation of the figure as defined by the pose file. It can also take account of transformations that you plan to subsequently apply to that figure in your scene file, so long as you set the ppTransformFigure transformation so that POV-Person knows what those transformations are going to be.
For example, specifying <0,3,5> sets both eyes to look at a point 3 units above and 5 units along the 'z' axis.
See also ppLeftEyeRotation and ppRightEyeRotation which provide an alternative and/or complementary mechanism for controlling the eye orientations. If both mechanisms are used, POV-Personfirst calculates the orientation based upon the value of ppLookAt, then applies the rotations specified by ppLeftEyeRotation and ppRightEyeRotation.
Usage Notes
When setting this variable you should specify a 3D vector. You should not abbreviate it to use a single float value (such as '0'). POV-Person currently does not always use this value in a way that invokes the automated POV-Ray expansion of a float into a vector.
********* EDITORIAL NOTE: IT WOULD BE BETTER TO FIX THIS THAN TO HAVE THIS STATEMENT IN THE DOCS *************
Variable used to set the model prefix. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
pphuman001.inc
This seed is used to generate a random number that controls the randomisation introduced when position objects along a line.
Valid values are values that are valid for the POV-ray 'seed' function.
Typically a positive whole number or zero is used, but it is usually not necessary to change the value set automatically.
Usage Notes
Currently only the ppLineOfEyeLashes macro uses this seed.
Variable used to set the random stream. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
povperson.inc
This seed is used to generate a random number that controls the randomisation of figures generated using the pprandy.inc. character file.
Valid values are values that are valid for the POV-ray 'seed' function.
Typically a positive whole number or zero is used.
Usage Notes
If you leave this seed unchanged then the same sequence of random numbers will result in the same figure or figures being generated each time you run your scene file. For generating a crowd of figures, this is normally what is wanted.
This variable controls the orientation of the right eye ball and is specified as a 3D rotation vector.
The first element is not usually used because it simply turns the eyeball on its own axis (Clockwise as you look into the eye).
The second element turns the eye right or left, with a positive angle turning it right. Values are typically -40 to +40.
The third element turns the eye down or up, with a positive angle turning it down. Values are typically -15 to +15.
For example, <0,10,5> sets the right eye to look 10 degrees to the right and 5 degrees down.
See also ppLookAt and ppTransformFigure which provide an alternative mechanism for controlling the eye orientations.
Usage Notes
When setting this variable you should specify a 3D vector. You should not abbreviate it to use a single float value (such as '0'). POV-Person currently does not always use this value in a way that invokes the automated POV-Ray expansion of a float into a vector.
********* EDITORIAL NOTE: IT WOULD BE BETTER TO FIX THIS THAN TO HAVE THIS STATEMENT IN THE DOCS *************
Variable used to set the right lower eyelid angle. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf2eyelid.inc
Variable used to set the right upper eyelid angle. This control variable is set in a 'Character' file. The character file is used to define the main characteristics of a character.You can change the value assigned to this variable.It is recommended to make your changes to a copy of the character file to avoid corrupting the original.To generate a person using your file simply reference it as a parameter when you invoke the POVPerson() macro.
ppf2eyelid.inc
This variable is used for debugging when designing costumes. Most of the costume generation macros create a series of points used to build a mesh object. Setting this variable to '1' makes POV-Person draw a small sphere at each of the points. This can help you to see where points are being positioned by the macros to enable you to investigate conditions where the new items of clothing you are developing are not being generated correctly.
This variable controls the darkness of the default skin texture used by the standard pphuman001 model. This variable is usually set in a character file such as ppbill.inc.
Values are typically in the range 0.7 to 8. A typical value is 1.
Higher values result in darker skin.
You can also define your own skin colours using ppSkinColour or a complete skin texture using ppSkinTexture.
0.7 to 8 1 is default, 2 is more dark
This variable enables the default POV-Ray noise generator setting to be overridden when using the default POV-Person skin texture. See the 'noise_generator' entry in the POV-Ray help files for valid settings for this variable.
See noise_generator in the POV-Ray Help
This variable is used to avoid that the same skin texture randomisation is used on multiple figures. This figure is simply used to translate the skin texture for successive figures. It is not likely that you will need to alter this value which is set in the pphuman001textures.inc file.
This variable controls the redness of the default skin texture used by the standard pphuman001 model. This variable is usually set in a character file such as ppbill.inc.
Values are typically in the range 0.9 to 2. A typical value is 1.
Higher values result in skin that has a larger red component.
You can also define your own skin colours using ppSkinColour or a complete skin texture using ppSkinTexture.
0.9 to 2 1 is not very red, 1.5 is redder
This variable is used to bend the toes as is typical of when the figure is wearing high heeled shoes.
This variable is typically used to pass a value between nested pose files.
Values should be between 0 and -90.
This variable is used to tell POV-Person about a transformation that will be applied to a figure after it has been generated.
This is usually used in conjunction with the ppLookAt variable so that POV-Person can take account of transformations that it would otherwise be unaware of when it calculates the rotations to apply to the eyeballs to get them to look at a point that you have specified. For example, specifying <0,3,-5> sets both eyes to look at a point 3 units above and 5 units along the '-z' axis. If you declare a figure looking out along the positive 'z' without telling POV-Person about a 180 degree rotation around the 'y' axis that you plan to apply after generating the figure, then the eyes will be pointing towards the back of the figures
This variable is used for debugging when designing new figures. Most of the POV-Person macros can report information that is usefull when debugging. Setting this variable to '1' makes POV-Person write out these messages to the message stream. This can help you to analyse problems, but can cause large numbers of messages to be written out, which can slow POV-Ray down.
This texture definition is supplied with POV-Person and can be used to assign an alternative skin texture to part of a POV-Person figure. The alternative skin texture can be assigned in a 'Character' file or a 'Style' file. The definition of this texture can be found in the pphuman001textures.inc file which you would need to include in your 'Character' or 'Style' file.
It is recommended that you do not modify this texture directly, but you can copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This texture definition is supplied with POV-Person and can be used to assign an alternative skin texture to part of a POV-Person figure. The alternative skin texture can be assigned in a 'Character' file or a 'Style' file. The definition of this texture can be found in the pphuman001textures.inc file which you would need to include in your 'Character' or 'Style' file.
It is recommended that you do not modify this texture directly, but you can copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This texture definition is supplied with POV-Person and can be used to assign an alternative skin texture to part of a POV-Person figure. The alternative skin texture can be assigned in a 'Character' file or a 'Style' file. The definition of this texture can be found in the pphuman001textures.inc file which you would need to include in your 'Character' or 'Style' file.
It is recommended that you do not modify this texture directly, but you can copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Definition of the blusher colour. The blusher colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppalf.inc file.
More or less any colour you want
Definition of the blusher texture. The blusher texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001textures.inc file.
Definition of the breast texture. The breast texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf1body.inc file.
Definition of the collar texture. The collar texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppshirts1.inc file.
Definition of the eye colour. The eye colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppeye.inc file.
Definition of the eye lash texture. The eye lash texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf2eyelash.inc file.
Definition of the eyebrow hair colour. The eyebrow hair colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppalf.inc file.
Yellow
Definition of the eyebrow texture. The eyebrow texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001textures.inc file.
Definition of the eyelash texture base. The eyelash texture base can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001textures.inc file.
Definition of the eyeshadow colour. The eyeshadow colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppalf.inc file.
More or less any colour you want
Definition of the eyeshadow texture. The eyeshadow texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001textures.inc file.
Definition of the face texture. The face texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf1definition.inc file.
This texture definition is supplied with POV-Person and can be used to assign a face texture to part of a POV-Person figure. The face texture can be assigned in a 'Character' file or a 'Style' file. The definition of this texture can be found in the pphuman001textures.inc file which you would need to include in your 'Character' or 'Style' file.
It is recommended that you do not modify this texture directly, but you can copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Definition of the finger nail texture. The finger nail texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf1body.inc file.
Definition of the hair colour. The hair colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppcropped.inc file.
Golden
Definition of the hair highlight colour. The hair highlight colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppcropped.inc file.
Definition of the hair texture. The hair texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppshorthair.inc file.
Definition of the lash colour. The lash colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppalf.inc file.
Definition of the lip colour. The lip colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppalf.inc file.
The Transparency defines how much affect the skin colour has on the lip colour
Definition of the lip texture. The lip texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf2lips.inc file.
Definition of the shoulder colour. The shoulder colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the pprandomoutfit.inc file.
Definition of the shoulder texture. The shoulder texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pprandomoutfit.inc file.
Definition of the skin colour. The skin colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the ppstyle6.inc file.
Definition of the skin texture. The skin texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppf1definition.inc file.
This texture definition is supplied with POV-Person and can be used to assign a skin texture to part of a POV-Person figure. The skin texture can be assigned in a 'Character' file or a 'Style' file. The definition of this texture can be found in the pphuman001textures.inc file which you would need to include in your 'Character' or 'Style' file.
It is recommended that you do not modify this texture directly, but you can copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Definition of the skin texture base. The skin texture base can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001textures.inc file.
Definition of the top colour. The top colour can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this colour will acquire a default colour. An example of a definition of this colour can be found in the pprandomoutfit.inc file.
Definition of the top texture. The top texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pprandomoutfit.inc file.
Definition of the trouser leg texture. The trouser leg texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pphuman001accessories.inc file.
Definition of the trouser seam texture. The trouser seam texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pprandomoutfit.inc file.
Definition of the trouser waist band texture. The trouser waist band texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the pprandomoutfit.inc file.
Definition of the waist band texture. The waist band texture can be specified in a 'Character' file or a 'Style' file. Otherwise objects using this texture will acquire a default texture. An example of a definition of this texture can be found in the ppshirts1.inc file.
This variable is used to control the beard centre for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
The logical centre from which hairs radiate
This variable is used to control the beard colour for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard exclude for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
0=Include Every Hair, 1=Exclude Main Hair, 2=Exclude Fringe, 3=Both
This variable is used to control the beard hair length for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
0 to 2
This variable is used to control the beard hair number for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard hair rotation by position for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard hair thickness for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard hair thickness scale for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard joint for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphuman001.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard line visible for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
0=Invisible, 1=Hairs Visible, 2=Solid Hair Colour
This variable is used to control the beard moustach def for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard moustach length for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
0 to 0.8
This variable is used to control the beard moustach splay for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphuman001.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard seed for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the beard texture for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file ppbeard.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair centre for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
<0,55,20>
This variable is used to control the hair exclude for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair fringe def for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair fringe length for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair fringe splay for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair length for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair line visible for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is used to control the hair number for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This gives a number of hairs in the Fringe proportional to a total of 3000 on the whole ppHead
This variable is used to control the hair section for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
Store away the Fringe in a temporary object
This variable is used to control the hair style for a POV-Person figure. This is one of a series of variables used to control the characteristics of the hair style of a figure. It is set in the file pphairstyle.inc and potentially can be used within one or more style definition files. You can set this control variable within a style definition file to adjust a hair style.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of abdomen slices that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the back seam. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppBackSeamOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a seam down the Back
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoop height. The default value for this variable is set in the file ppshorts1.inc
Height of the belt hoops
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoop object. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoop quantity. The default value for this variable is set in the file ppshorts1.inc
The number of hoops to hold a belt on the waist band
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoop thickness. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoop width. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the belt hoops. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppBeltHoopsOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create belt hoops around the waist band
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot core. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot heel. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot rim. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot sole. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot sole toe. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot toe. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot upper. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot zip. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot bumpiness. The default value for this variable is set in the file ppboot1.inc
Distance from the skin for bumpy sections
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot colour. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot displacement pigment. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot heel inner texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot heel outer texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot inner heel colour. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot leg texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot rim texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of boot segments that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot sole colour. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot sole texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot toe texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot upper texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the boot zip texture. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of chest slices that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. The ppCollarOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshirts1.inc.
Whether to create a simple collar
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of collar slices that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the collar thickness. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the collar width. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of core slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of crotch slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
Must be an odd number.
This variable is one of a set of variables used to control clothing and other costume elements. The ppEndSeamOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a seam at the leg ends
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the fabric bumpiness. The default value for this variable is set in the file pprandomoutfit.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the fabric displacement pigment. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the fabric off set. The default value for this variable is set in the file pphuman001accessories.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the heel height. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of heel slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the heel width. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the high heel. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the inside seam. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppInsideSeamOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a seam down the inside of the legs
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of knee slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the left boot. The default value for this variable is set in the file pphuman001accessories.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the left boot. The default value for this variable is set in the file pphuman001accessories.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of left calf slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the left end seam. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of left hip slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of left thigh slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the leg length. The default value for this variable is set in the file ppoutfit1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the legwear. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the right boot. The default value for this variable is set in the file pphuman001accessories.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the right boot. The default value for this variable is set in the file pphuman001accessories.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of right calf slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the right end seam. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of right hip slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of right thigh slices that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of rim slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the rim thickness. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the seam thickness. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the seam width. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the shirt. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of shirt segments that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the shirt type. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppShirtWaistBandOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshirts1.inc.
Whether to create a waist band
This variable is one of a set of variables used to control clothing and other costume elements. The ppShirtZipOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshirts1.inc.
Whether to create a zip
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of shorts segments that are scanned. The default value is set in the file ppshorts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the shoulder. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of shoulder slices that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. The ppShouldersOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshirts1.inc.
Whether to cover the shoulders
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the side seam. The default value for this variable is set in the file ppshorts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppSideSeamOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a seam down the sides
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of sole segments that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of sole slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the sole thickness. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of sole toe slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of toe slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
Warning. This one does a bit more than that. Only alter it if you know what you're doing.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the trousers or shorts. The default value for this variable is set in the file ppoutfit2.inc
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of upper slices that are scanned. The default value is set in the file ppboot1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the waist band. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the waist band height. The default value for this variable is set in the file pprandomoutfit.inc
Height of the waist band
This variable is one of a set of variables used to control clothing and other costume elements. The ppWaistBandOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a waist band
This variable is one of a set of variables used to control clothing and other costume elements. Clothing is generally created by scanning body parts along their length in a series of slices to find a series of points. An 'offset' is then added to the points to give points that stand proud of the surface. This variable controls the number of waist band slices that are scanned. The default value is set in the file ppshirts1.inc. You shouldn't generally need to alter this setting unless you start seeing parts of the body poking through the clothing in which case you can either increase this setting to generate additional scan lines or increase the offset added to the item of clothing being generated. This value is normally kept in the low teens, so as not to adversely affect performance.
Must be an odd number.
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the waist height. The default value for this variable is set in the file pprandomoutfit.inc
How far above the hips
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the zip. The default value for this variable is set in the file ppshirts1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the zip flap thickness. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. This variable defines the zip flap width. The default value for this variable is set in the file ppboot1.inc
This variable is one of a set of variables used to control clothing and other costume elements. The ppZipOn variable defines whether this component of the costume should be generated or omitted.
Valid values are '0' to indicate that this part of the costume should not be generated, or '1' to indicate that it should.
The default value for this indicator is set in the file ppshorts1.inc.
Whether to create a zip
This variable is assigned the index number of the abdomen in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the chest in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the hair in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the head in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the hip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left big toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left big toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left big toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left calf in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left ear in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left eye brow in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left eye in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left first toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left foot in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left fore arm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left lips in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left little toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left lower eye lid in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left lower lash in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left middle toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left palm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left shoulder in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left thigh in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left third toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left thumb base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left thumb middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left thumb nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left thumb tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left upper arm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left upper eye lid in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the left upper lash in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the legwear in the ppshorts1.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the lower teeth in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the neck in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right big toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right big toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right big toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right calf in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right ear in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right eye brow in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right eye in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right first toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right foot in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right fore arm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right lips in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right little toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right lower eye lid in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right lower lash in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right middle toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right palm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right shoulder in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right thigh in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third finger base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third finger middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third finger nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third finger tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third toe base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third toe middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third toe nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right third toe tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right thumb base in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right thumb middle in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right thumb nail in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right thumb tip in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right upper arm in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right upper eye lid in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the right upper lash in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the shirt in the ppshirts1.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the upper teeth in the pphuman001.inc file. The index number is returned when calling the ppAddBodyPart macro to add a body part to a POV-Person figure definition. This is subsequently used to reference the body part.
Usage Notes
This variable is used as a parameter when calling the ppAddJoint and the ppMirrorJoint macros to specify that this body part is joined to another body part. It is also used when calling the ppScaleBodyPart macro to specify that this body parts scale should be adjusted.
This variable is assigned the index number of the abdomen hip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHipRef and the body part referenced in variable ppAbdomenRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the abdomen relative to the hip.
This variable is assigned the index number of the chest abdomen joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppAbdomenRef and the body part referenced in variable ppChestRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the chest relative to the abdomen.
This variable is assigned the index number of the hair joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppHairRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the hair relative to the head.
This joint will only be defined if the variable ppHairRef has been set.
This variable is assigned the index number of the left ankle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftCalfRef and the body part referenced in variable ppLeftFootRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left foot relative to the left calf.
This variable is assigned the index number of the left big toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFootRef and the body part referenced in variable ppLeftBigToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left big toe base relative to the left foot.
This variable is assigned the index number of the left big toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftBigToeTipRef and the body part referenced in variable ppLeftBigToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left big toe nail relative to the left big toe tip.
This joint will only be defined if the variable ppLeftBigToeNailRef has been set.
This variable is assigned the index number of the left big toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftBigToeBaseRef and the body part referenced in variable ppLeftBigToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left big toe tip relative to the left big toe base.
This variable is assigned the index number of the left ear joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftEarRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left ear relative to the head.
This joint will only be defined if the variable ppLeftEarRef has been set.
This variable is assigned the index number of the left elbow joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftUpperArmRef and the body part referenced in variable ppLeftForeArmRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left fore arm relative to the left upper arm.
This variable is assigned the index number of the left eye brow joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftEyeBrowRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left eye brow relative to the head.
This joint will only be defined if the variable ppLeftEyeBrowRef has been set.
This variable is assigned the index number of the left eye joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftEyeRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left eye relative to the head.
This joint will only be defined if the variable ppLeftEyeRef has been set.
This variable is assigned the index number of the left first finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftPalmRef and the body part referenced in variable ppLeftFirstFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first finger base relative to the left palm.
This variable is assigned the index number of the left first finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstFingerBaseRef and the body part referenced in variable ppLeftFirstFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first finger middle relative to the left first finger base.
This variable is assigned the index number of the left first finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstFingerTipRef and the body part referenced in variable ppLeftFirstFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first finger nail relative to the left first finger tip.
This joint will only be defined if the variable ppLeftFirstFingerNailRef has been set.
This variable is assigned the index number of the left first finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstFingerMiddleRef and the body part referenced in variable ppLeftFirstFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first finger tip relative to the left first finger middle.
This variable is assigned the index number of the left first toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFootRef and the body part referenced in variable ppLeftFirstToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first toe base relative to the left foot.
This variable is assigned the index number of the left first toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstToeBaseRef and the body part referenced in variable ppLeftFirstToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first toe middle relative to the left first toe base.
This variable is assigned the index number of the left first toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstToeTipRef and the body part referenced in variable ppLeftFirstToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first toe nail relative to the left first toe tip.
This joint will only be defined if the variable ppLeftFirstToeNailRef has been set.
This variable is assigned the index number of the left first toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFirstToeMiddleRef and the body part referenced in variable ppLeftFirstToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left first toe tip relative to the left first toe middle.
This variable is assigned the index number of the left hip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHipRef and the body part referenced in variable ppLeftThighRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left thigh relative to the hip.
This variable is assigned the index number of the left knee joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThighRef and the body part referenced in variable ppLeftCalfRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left calf relative to the left thigh.
This variable is assigned the index number of the left lips joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftLipsRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left lips relative to the head.
This joint will only be defined if the variable ppLeftLipsRef has been set.
This variable is assigned the index number of the left little finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftPalmRef and the body part referenced in variable ppLeftLittleFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little finger base relative to the left palm.
This variable is assigned the index number of the left little finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleFingerBaseRef and the body part referenced in variable ppLeftLittleFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little finger middle relative to the left little finger base.
This variable is assigned the index number of the left little finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleFingerTipRef and the body part referenced in variable ppLeftLittleFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little finger nail relative to the left little finger tip.
This joint will only be defined if the variable ppLeftLittleFingerNailRef has been set.
This variable is assigned the index number of the left little finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleFingerMiddleRef and the body part referenced in variable ppLeftLittleFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little finger tip relative to the left little finger middle.
This variable is assigned the index number of the left little toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFootRef and the body part referenced in variable ppLeftLittleToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little toe base relative to the left foot.
This variable is assigned the index number of the left little toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleToeBaseRef and the body part referenced in variable ppLeftLittleToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little toe middle relative to the left little toe base.
This variable is assigned the index number of the left little toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleToeTipRef and the body part referenced in variable ppLeftLittleToeNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little toe nail relative to the left little toe tip.
This joint will only be defined if the variable ppLeftLittleToeNailRef has been set.
This variable is assigned the index number of the left little toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftLittleToeMiddleRef and the body part referenced in variable ppLeftLittleToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left little toe tip relative to the left little toe middle.
This variable is assigned the index number of the left lower eye lid joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftLowerEyeLidRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left lower eye lid relative to the head.
This joint will only be defined if the variable ppLeftLowerEyeLidRef has been set.
This variable is assigned the index number of the left lower lash joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftLowerLashRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left lower lash relative to the head.
This joint will only be defined if the variable ppLeftLowerLashRef has been set.
This variable is assigned the index number of the left middle finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftPalmRef and the body part referenced in variable ppLeftMiddleFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle finger base relative to the left palm.
This variable is assigned the index number of the left middle finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleFingerBaseRef and the body part referenced in variable ppLeftMiddleFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle finger middle relative to the left middle finger base.
This variable is assigned the index number of the left middle finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleFingerTipRef and the body part referenced in variable ppLeftMiddleFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle finger nail relative to the left middle finger tip.
This joint will only be defined if the variable ppLeftMiddleFingerNailRef has been set.
This variable is assigned the index number of the left middle finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleFingerMiddleRef and the body part referenced in variable ppLeftMiddleFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle finger tip relative to the left middle finger middle.
This variable is assigned the index number of the left middle toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFootRef and the body part referenced in variable ppLeftMiddleToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle toe base relative to the left foot.
This variable is assigned the index number of the left middle toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleToeBaseRef and the body part referenced in variable ppLeftMiddleToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle toe middle relative to the left middle toe base.
This variable is assigned the index number of the left middle toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleToeTipRef and the body part referenced in variable ppLeftMiddleToeNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle toe nail relative to the left middle toe tip.
This joint will only be defined if the variable ppLeftMiddleToeNailRef has been set.
This variable is assigned the index number of the left middle toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftMiddleToeMiddleRef and the body part referenced in variable ppLeftMiddleToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left middle toe tip relative to the left middle toe middle.
This variable is assigned the index number of the left shoulder blade joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppChestRef and the body part referenced in variable ppLeftShoulderRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left shoulder relative to the chest.
This variable is assigned the index number of the left shoulder joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppChestRef and the body part referenced in variable ppLeftUpperArmRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left upper arm relative to the chest.
This variable is assigned the index number of the left third finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftPalmRef and the body part referenced in variable ppLeftThirdFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third finger base relative to the left palm.
This variable is assigned the index number of the left third finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdFingerBaseRef and the body part referenced in variable ppLeftThirdFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third finger middle relative to the left third finger base.
This variable is assigned the index number of the left third finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdFingerTipRef and the body part referenced in variable ppLeftThirdFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third finger nail relative to the left third finger tip.
This joint will only be defined if the variable ppLeftThirdFingerNailRef has been set.
This variable is assigned the index number of the left third finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdFingerMiddleRef and the body part referenced in variable ppLeftThirdFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third finger tip relative to the left third finger middle.
This variable is assigned the index number of the left third toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftFootRef and the body part referenced in variable ppLeftThirdToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third toe base relative to the left foot.
This variable is assigned the index number of the left third toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdToeBaseRef and the body part referenced in variable ppLeftThirdToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third toe middle relative to the left third toe base.
This variable is assigned the index number of the left third toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdToeTipRef and the body part referenced in variable ppLeftThirdToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third toe nail relative to the left third toe tip.
This joint will only be defined if the variable ppLeftThirdToeNailRef has been set.
This variable is assigned the index number of the left third toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThirdToeMiddleRef and the body part referenced in variable ppLeftThirdToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left third toe tip relative to the left third toe middle.
This variable is assigned the index number of the left thumb base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftPalmRef and the body part referenced in variable ppLeftThumbBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left thumb base relative to the left palm.
This variable is assigned the index number of the left thumb middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThumbBaseRef and the body part referenced in variable ppLeftThumbMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left thumb middle relative to the left thumb base.
This variable is assigned the index number of the left thumb nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThumbTipRef and the body part referenced in variable ppLeftThumbNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left thumb nail relative to the left thumb tip.
This joint will only be defined if the variable ppLeftThumbNailRef has been set.
This variable is assigned the index number of the left thumb tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftThumbMiddleRef and the body part referenced in variable ppLeftThumbTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left thumb tip relative to the left thumb middle.
This variable is assigned the index number of the left upper eye lid joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftUpperEyeLidRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left upper eye lid relative to the head.
This joint will only be defined if the variable ppLeftUpperEyeLidRef has been set.
This variable is assigned the index number of the left upper lash joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLeftUpperLashRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left upper lash relative to the head.
This joint will only be defined if the variable ppLeftUpperLashRef has been set.
This variable is assigned the index number of the left wrist joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppLeftForeArmRef and the body part referenced in variable ppLeftPalmRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the left palm relative to the left fore arm.
This variable is assigned the index number of the lower neck joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppChestRef and the body part referenced in variable ppNeckRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the neck relative to the chest.
This variable is assigned the index number of the lower teeth joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppLowerTeethRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the lower teeth relative to the head.
This joint will only be defined if the variable ppLowerTeethRef has been set.
This variable is assigned the index number of the right ankle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightCalfRef and the body part referenced in variable ppRightFootRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right foot relative to the right calf.
This joint is defined as a mirror of the joint referenced by variable ppLeftAnkleJointRef.
This variable is assigned the index number of the right big toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFootRef and the body part referenced in variable ppRightBigToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right big toe base relative to the right foot.
This joint is defined as a mirror of the joint referenced by variable ppLeftBigToeBaseJointRef .
This variable is assigned the index number of the right big toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightBigToeTipRef and the body part referenced in variable ppRightBigToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right big toe nail relative to the right big toe tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftBigToeNailJointRef . This joint will only be defined if the variable ppRightBigToeNailRef has been set.
This variable is assigned the index number of the right big toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightBigToeBaseRef and the body part referenced in variable ppRightBigToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right big toe tip relative to the right big toe base.
This joint is defined as a mirror of the joint referenced by variable ppLeftBigToeTipJointRef .
This variable is assigned the index number of the right ear joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightEarRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right ear relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftEarJointRef . This joint will only be defined if the variable ppRightEarRef has been set.
This variable is assigned the index number of the right elbow joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightUpperArmRef and the body part referenced in variable ppRightForeArmRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right fore arm relative to the right upper arm.
This joint is defined as a mirror of the joint referenced by variable ppLeftElbowJointRef .
This variable is assigned the index number of the right eye brow joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightEyeBrowRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right eye brow relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftEyeBrowJointRef . This joint will only be defined if the variable ppRightEyeBrowRef has been set.
This variable is assigned the index number of the right eye joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightEyeRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right eye relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftEyeJointRef .
This variable is assigned the index number of the right first finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightPalmRef and the body part referenced in variable ppRightFirstFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first finger base relative to the right palm.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstFingerBaseJointRef .
This variable is assigned the index number of the right first finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstFingerBaseRef and the body part referenced in variable ppRightFirstFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first finger middle relative to the right first finger base.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstFingerMiddleJointRef .
This variable is assigned the index number of the right first finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstFingerTipRef and the body part referenced in variable ppRightFirstFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first finger nail relative to the right first finger tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstFingerNailJointRef . This joint will only be defined if the variable ppRightFirstFingerNailRef has been set.
This variable is assigned the index number of the right first finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstFingerMiddleRef and the body part referenced in variable ppRightFirstFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first finger tip relative to the right first finger middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstFingerTipJointRef .
This variable is assigned the index number of the right first toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFootRef and the body part referenced in variable ppRightFirstToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first toe base relative to the right foot.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstToeBaseJointRef .
This variable is assigned the index number of the right first toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstToeBaseRef and the body part referenced in variable ppRightFirstToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first toe middle relative to the right first toe base.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstToeMiddleJointRef .
This variable is assigned the index number of the right first toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstToeTipRef and the body part referenced in variable ppRightFirstToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first toe nail relative to the right first toe tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstToeNailJointRef . This joint will only be defined if the variable ppRightFirstToeNailRef has been set.
This variable is assigned the index number of the right first toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFirstToeMiddleRef and the body part referenced in variable ppRightFirstToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right first toe tip relative to the right first toe middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftFirstToeTipJointRef .
This variable is assigned the index number of the right hip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHipRef and the body part referenced in variable ppRightThighRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right thigh relative to the hip.
This joint is defined as a mirror of the joint referenced by variable ppLeftHipJointRef .
This variable is assigned the index number of the right knee joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThighRef and the body part referenced in variable ppRightCalfRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right calf relative to the right thigh.
This joint is defined as a mirror of the joint referenced by variable ppLeftKneeJointRef .
This variable is assigned the index number of the right lips joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightLipsRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right lips relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftLipsJointRef . This joint will only be defined if the variable ppRightLipsRef has been set.
This variable is assigned the index number of the right little finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightPalmRef and the body part referenced in variable ppRightLittleFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little finger base relative to the right palm.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleFingerBaseJointRef .
This variable is assigned the index number of the right little finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleFingerBaseRef and the body part referenced in variable ppRightLittleFingerMiddleRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little finger middle relative to the right little finger base.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleFingerMiddleJointRef.
This variable is assigned the index number of the right little finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleFingerTipRef and the body part referenced in variable ppRightLittleFingerNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little finger nail relative to the right little finger tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleFingerNailJointRef. This joint will only be defined if the variable ppRightLittleFingerNailRef has been set.
This variable is assigned the index number of the right little finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleFingerMiddleRef and the body part referenced in variable ppRightLittleFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little finger tip relative to the right little finger middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleFingerTipJointRef .
This variable is assigned the index number of the right little toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFootRef and the body part referenced in variable ppRightLittleToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little toe base relative to the right foot.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleToeBaseJointRef .
This variable is assigned the index number of the right little toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleToeBaseRef and the body part referenced in variable ppRightLittleToeMiddleRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little toe middle relative to the right little toe base.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleToeMiddleJointRef.
This variable is assigned the index number of the right little toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleToeTipRef and the body part referenced in variable ppRightLittleToeNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little toe nail relative to the right little toe tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleToeNailJointRef. This joint will only be defined if the variable ppRightLittleToeNailRef has been set.
This variable is assigned the index number of the right little toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightLittleToeMiddleRef and the body part referenced in variable ppRightLittleToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right little toe tip relative to the right little toe middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftLittleToeTipJointRef .
This variable is assigned the index number of the right lower eye lid joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightLowerEyeLidRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right lower eye lid relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftLowerEyeLidJointRef. This joint will only be defined if the variable ppRightLowerEyeLidRef has been set.
This variable is assigned the index number of the right lower lash joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightLowerLashRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right lower lash relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftLowerLashJointRef . This joint will only be defined if the variable ppRightLowerLashRef has been set.
This variable is assigned the index number of the right middle finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightPalmRef and the body part referenced in variable ppRightMiddleFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle finger base relative to the right palm.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleFingerBaseJointRef .
This variable is assigned the index number of the right middle finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleFingerBaseRef and the body part referenced in variable ppRightMiddleFingerMiddleRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle finger middle relative to the right middle finger base.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleFingerMiddleJointRef.
This variable is assigned the index number of the right middle finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleFingerTipRef and the body part referenced in variable ppRightMiddleFingerNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle finger nail relative to the right middle finger tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleFingerNailJointRef. This joint will only be defined if the variable ppRightMiddleFingerNailRef has been set.
This variable is assigned the index number of the right middle finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleFingerMiddleRef and the body part referenced in variable ppRightMiddleFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle finger tip relative to the right middle finger middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleFingerTipJointRef .
This variable is assigned the index number of the right middle toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFootRef and the body part referenced in variable ppRightMiddleToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle toe base relative to the right foot.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleToeBaseJointRef .
This variable is assigned the index number of the right middle toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleToeBaseRef and the body part referenced in variable ppRightMiddleToeMiddleRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle toe middle relative to the right middle toe base.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleToeMiddleJointRef.
This variable is assigned the index number of the right middle toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleToeTipRef and the body part referenced in variable ppRightMiddleToeNailRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle toe nail relative to the right middle toe tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleToeNailJointRef. This joint will only be defined if the variable ppRightMiddleToeNailRef has been set.
This variable is assigned the index number of the right middle toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightMiddleToeMiddleRef and the body part referenced in variable ppRightMiddleToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right middle toe tip relative to the right middle toe middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftMiddleToeTipJointRef .
This variable is assigned the index number of the right shoulder blade joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppChestRef and the body part referenced in variable ppRightShoulderRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right shoulder relative to the chest.
This joint is defined as a mirror of the joint referenced by variable ppLeftShoulderBladeJointRef.
This variable is assigned the index number of the right shoulder joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppChestRef and the body part referenced in variable ppRightUpperArmRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right upper arm relative to the chest.
This joint is defined as a mirror of the joint referenced by variable ppLeftShoulderJointRef .
This variable is assigned the index number of the right third finger base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightPalmRef and the body part referenced in variable ppRightThirdFingerBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third finger base relative to the right palm.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdFingerBaseJointRef .
This variable is assigned the index number of the right third finger middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdFingerBaseRef and the body part referenced in variable ppRightThirdFingerMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third finger middle relative to the right third finger base.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdFingerMiddleJointRef .
This variable is assigned the index number of the right third finger nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdFingerTipRef and the body part referenced in variable ppRightThirdFingerNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third finger nail relative to the right third finger tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdFingerNailJointRef . This joint will only be defined if the variable ppRightThirdFingerNailRef has been set.
This variable is assigned the index number of the right third finger tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdFingerMiddleRef and the body part referenced in variable ppRightThirdFingerTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third finger tip relative to the right third finger middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdFingerTipJointRef .
This variable is assigned the index number of the right third toe base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightFootRef and the body part referenced in variable ppRightThirdToeBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third toe base relative to the right foot.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdToeBaseJointRef .
This variable is assigned the index number of the right third toe middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdToeBaseRef and the body part referenced in variable ppRightThirdToeMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third toe middle relative to the right third toe base.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdToeMiddleJointRef .
This variable is assigned the index number of the right third toe nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdToeTipRef and the body part referenced in variable ppRightThirdToeNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third toe nail relative to the right third toe tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdToeNailJointRef . This joint will only be defined if the variable ppRightThirdToeNailRef has been set.
This variable is assigned the index number of the right third toe tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThirdToeMiddleRef and the body part referenced in variable ppRightThirdToeTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right third toe tip relative to the right third toe middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftThirdToeTipJointRef .
This variable is assigned the index number of the right thumb base joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightPalmRef and the body part referenced in variable ppRightThumbBaseRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right thumb base relative to the right palm.
This joint is defined as a mirror of the joint referenced by variable ppLeftThumbBaseJointRef .
This variable is assigned the index number of the right thumb middle joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThumbBaseRef and the body part referenced in variable ppRightThumbMiddleRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right thumb middle relative to the right thumb base.
This joint is defined as a mirror of the joint referenced by variable ppLeftThumbMiddleJointRef .
This variable is assigned the index number of the right thumb nail joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThumbTipRef and the body part referenced in variable ppRightThumbNailRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right thumb nail relative to the right thumb tip.
This joint is defined as a mirror of the joint referenced by variable ppLeftThumbNailJointRef . This joint will only be defined if the variable ppRightThumbNailRef has been set.
This variable is assigned the index number of the right thumb tip joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightThumbMiddleRef and the body part referenced in variable ppRightThumbTipRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right thumb tip relative to the right thumb middle.
This joint is defined as a mirror of the joint referenced by variable ppLeftThumbTipJointRef .
This variable is assigned the index number of the right upper eye lid joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightUpperEyeLidRef.
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right upper eye lid relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftUpperEyeLidJointRef. This joint will only be defined if the variable ppRightUpperEyeLidRef has been set.
This variable is assigned the index number of the right upper lash joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppRightUpperLashRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right upper lash relative to the head.
This joint is defined as a mirror of the joint referenced by variable ppLeftUpperLashJointRef . This joint will only be defined if the variable ppRightUpperLashRef has been set.
This variable is assigned the index number of the right wrist joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppRightForeArmRef and the body part referenced in variable ppRightPalmRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the right palm relative to the right fore arm.
This joint is defined as a mirror of the joint referenced by variable ppLeftWristJointRef .
This variable is assigned the index number of the upper neck joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppNeckRef and the body part referenced in variable ppHeadRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the head relative to the neck.
This variable is assigned the index number of the upper teeth joint in the pphuman001.inc file. The index number is returned when calling either the ppAddJoint or ppMirrorJoint macro to add a joint to a POV-Person figure definition. This is subsequently used to reference the joint.
Usage Notes
This joint connects the body part referenced in variable ppHeadRef and the body part referenced in variable ppUpperTeethRef .
You would typically use this variable from a pose file when calling the ppRotateJoint macro to indicate that you want to rotate the upper teeth relative to the head.
This joint will only be defined if the variable ppUpperTeethRef has been set.
Object assignment for the abdomen. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add an abdomen to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add an abdomen backup to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the beard. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the beard line. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a calf to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the chest. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a chest to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a chest backup to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the ear. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add an eye to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppeye.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the eye brightness. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the eye brow. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the eye pupil. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the face. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a finger base inner segment to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a finger base outer segment to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a finger middle segment to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a finger nail to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a finger tip to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a foot to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a fore arm to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the hair. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Put the two bits of the ppHair object together
Object assignment for the hair line. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the head. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the hip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the hip object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the hips. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a hips to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the left big toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left big toe nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left big toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left calf. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left calf object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left ear. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left eye. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left eye brow. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first finger nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first toe nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left first toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left foot. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left fore arm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left lips. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little finger nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little toe nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left little toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left lower eye lid. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a left lower eye lid to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelid.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the left lower lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a left lower lash to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelash.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the left middle finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle finger nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle toe nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left middle toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left palm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left shoulder. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thigh. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thigh object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third finger nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third toe nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left third toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thumb base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thumb middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thumb nail. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left thumb tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left upper arm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the left upper eye lid. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a left upper eye lid to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelid.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the left upper lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a left upper lash to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelash.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the lip profile. This 1 dimensional array variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the lips. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the lower eye lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the lower lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the lower lip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the lower teeth. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the neck. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a palm to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the right big toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right big toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right calf. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right calf object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right ear. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right first toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right foot. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right fore arm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right little toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right lower eye lid. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a right lower eye lid to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelid.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the right lower lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a right lower lash to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelash.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the right middle finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right middle finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right middle finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right middle toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right middle toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right middle toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right palm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right shoulder. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right thigh. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right thigh object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third finger base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third finger middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third finger tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third toe base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third toe middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right third toe tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right thumb base. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right thumb middle. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right thumb tip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right upper arm. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the right upper eye lid. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a right upper eye lid to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelid.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the right upper lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a right upper lash to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf2eyelash.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a shoulder to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Left Shoulder
This object definition is supplied with POV-Person and can be used to add a thigh to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a thumb base to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a toe base inner to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a toe base outer to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a toe middle to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a toe nail to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
This object definition is supplied with POV-Person and can be used to add a toe tip to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the torso object. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
This object definition is supplied with POV-Person and can be used to add a trainer to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Not ready
This object definition is supplied with POV-Person and can be used to add an upper arm to a POV-Person figure. This object would normally be assigned to a standard body part in a definition file, such as ppf1definition.inc. The definition of this object can be found in the ppf1body.inc file. It is recommended that you do not modify this object directly, but that you copy it using a name of your choice, taking care to avoid the 'pp' prefix.
Object assignment for the upper eye lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the upper lash. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the upper lip. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Object assignment for the upper teeth. This variable is used to store the object that will be used as a body part when the figure is constructed. It is set within a definition file, such as ppf1definition.inc. You can modify this assignment to change the definition of the body part. Such modifications would normally be done in a copy of the definition file to maintain compatibility with future releases of POV-Person.
Variable containing the abdomen joint position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the adjusted eye position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the chest joint position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the eye position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppann.inc file.
This needs to match the model prefix below:
Variable containing the f position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot ankle position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot big toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the head joint position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the lash position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001textures.inc file.
increment our counter
Variable containing the left ankle position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the l position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot ankle position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot big toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left foot toe position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left hip position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the left knee position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the left palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left palm thumb position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left palm wrist position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the left shoulder position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the l position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1definition.inc file.
Variable containing the neck joint position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the palm finger position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the palm thumb position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the palm wrist position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the right ankle position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the right hip position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the right knee position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the right shoulder position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the pphuman001accessories.inc file.
Variable containing the t position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable containing the t position which is specified as < x,y,z > coordinates. This variable is one of a small number of variables used to transfer position information from the SDL where a body part is defined to the section where it is added to the POV-Person figure matrix.
This variable is set in the ppf1body.inc file.
Variable holding the character list dimension. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the character list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the costume list dimension. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the costume list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the crowd distance from edge. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Minimum distance of a position from an edge on the objects surface
Variable holding the crowd edge detection samples. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Number of samples taken around a position when looking for edges
Variable holding the crowd figure list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the pp00crowdexample01.pov file.
Variable holding the crowd figure max rotation. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Maximum amount to rotate a figure by
Variable holding the crowd figure min rotation. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Minimum amount to rotate a figure by
Variable holding the crowd figure separation. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Minimum separation between the centres of any two positions
Variable holding the crowd permitted drop. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Maximum change of height before it's considered an edge
Variable holding the crowd platform. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Default surface is a 10 unit square starting at the origin
Variable holding the crowd position max tries. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Control number to avoid infinite loops if the surface is too small for the number of positions requested.
Variable holding the crowd rand. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Variable holding the expression list dimension. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the expression list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the figure counter. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Variable holding the figure positions. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the povperson.inc file.
Variable holding the max tries. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the distributeobjects2.pov file.
Variable holding the number of people. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the distributeobjects2.pov file.
Variable holding the people positions. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the distributeobjects2.pov file.
Variable holding the pose list dimension. This variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the pose list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the style list. This 1 dimensional array variable is used to control a characteristic of a crowd when used in conjunction with one of the crowd control macros. It is set in the ppfilelist.inc file.
Variable holding the animation cycle offset. This variable is used to control an animation. It is set in the ppwalking.inc file.
Variable holding the animation ghosts. This variable is used to control an animation. It is set in the ppstepup0.inc file.
0 is much faster, 0.7 is transparent enough to see most of this pose.
Variable holding the animation name. This variable is used to control an animation. It is set in the ppstepup0.inc file.
Variable holding the animation pose. This 1 dimensional array variable is used to control an animation. It is set in the ppstepup0.inc file.
Variable holding the animation this pose. This variable is used to control an animation. It is set in the ppstepup0.inc file.
Variable holding the clock. This variable is used to control an animation. It is set in the ppwalking.inc file.
Variable holding the displacement vector. This variable is used to control an animation. It is set in the pp00animationexample03.pov file.
Variable holding the frame count. This variable is used to control an animation. It is set in the pp00animationexample01.pov file.
Variable holding the walk distance. This variable is used to control an animation. It is set in the pp00animationexample01.pov file.
Variable holding the anatomy scale. This variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the array. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the body part count. This variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the body part list name. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The name of the body part
Variable holding the body part list object. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The object definition
Variable holding the body part list orientation. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the body part list position. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the body part list scale. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The scale vector to be applied to the object
Variable holding the intersection point. This variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the joint axes. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Centre Line, Primary Rotational Axis and Secondary Axis for second object
Variable holding the joint centres. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The centre point of the joint for each object relative to its origin before scaling
Variable holding the joint count. This variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the joint limits. This 3 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Upper and Lower limits for each axis
Variable holding the joint names. This 1 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The names of the joints;
Variable holding the joint objects. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The reference numbers of the 2 objects joined at this joint
Variable holding the joint rotation stash. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Somewhere to copy of the rotations for animation calculations
Variable holding the joint rotations. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
The rotations of the second object around the 3 axes defined for it
Variable holding the max body parts. This variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the normal array. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the position array. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Variable holding the temp array. This 2 dimensional array variable is used at the heart of the POVPerson macros. It is initialised in the povperson.inc file and can be set from a variety of places. It is normally set using POVPerson Macros and although it can be set directly (if you know what you are doing) it is less usual than just reading information from it.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Used in the example files to construct background props.
Found in: pphuman001accessories.inc.
Found in: pp00example08.pov.
Found in: ppf2eyelid.inc.
Found in: pphuman001textures.inc.
Found in: pphuman001textures.inc.
Found in: povperson.inc.
Found in: povperson.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelash.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Will be adjusted when we read the file and find out how many there really are.
Found in: ppf2lips.inc.
Found in: ppf2lips.inc.
Found in: ppclothingmacros.inc.
Found in: pphuman001.inc.
Found in: distributeobjects2.pov.
Found in: distributeobjects2.pov.
Found in: ppboot1.inc.
Found in: pphuman001textures.inc.
Found in: ppf2lips.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Found in: distributeobjects2.pov.
Radius of the safety zone around an object
Found in: pp01Escheresque - Broken.pov.
Found in: ppf2eyelash.inc.
Found in: ppf2eyelid.inc.
Found in: ppf2eyelid.inc.
Will be adjusted when we read the file and find out how many there really are.
Found in: ppf2lips.inc.
Found in: ppf2lips.inc.
Found in: ppboot1.inc.
Distance from the skin for smooth sections
Found in: ppf1body.inc.