The program
===========
	mesh2mesh2 scans text files for valid declarations of POV-Ray meshes (only
	'smooth_triangle' type supported at present) and converts them into a
	single mesh2 type object.  The user can select which meshes to include in
	the output object.  The user can also associate texture names with each
	smooth_triangle mesh to be used in the mesh2 object. The program also
	displays a rotatable graphic of the meshes. The program is written in
	VisualBasic 6 so the graphic view will be slow at refreshing for large
	numbers of faces.  This program	is a beta version at present, so it is
	recommended that you make a backup of any files used in case the program
	decides to eat them for some reason or another. 


	The are no official help docs at present but I'll give a quick overview
	of the functions (they should be pretty self-explanatory):

	INPUT FILE: Select file which to scan for valid smooth_triangle MESHES.

	OUTPUT FILE: Select (or create) file to write processed mesh2 object to.
		WARNING! If selected OUTPUT FILE exists, it will be overwritten,
		the program should warn you before doing this though.

	PROCESS: Convert SELECTED MESHES to mesh2 OBJECT write OUTPUT FILE.

	QUIT: I don't know what this does. It's a mystery!

	Input file stats: Shows statistics of INPUT FILE including filename and
		size, number of valid meshes, number of faces (triangles), vertices
		and normals (# vertices = # normals). Updated after PROCESSING to
		indicate number of meshes, faces, vertices and normals used.

	Output file stats: Shows statistics of OUTPUT FILE including filename and
		size, number of faces , vertices and normals (#output faces = #used
		input faces). Also shows % reduction in file size and number of
		vertices and normals.

	MESHES: List of valid smooth_triangle meshes found in INPUT FILE and number
		of faces. Check/uncheck each mesh to include/exclude from mesh2
		OBJECT and OUTPUT FILE.

	TEXTURES: List of texture names to be associated with each MESH. To add new
		texture name, type in name and press 'enter' key. To associate a
		TEXTURE to a MESH, select mesh name, then select the texture you want
		associated to it. To disassociate a TEXTURE from a MESH, select mesh
		name, then select '(no texture)'. Unused TEXTURES are culled from the
		OUTPUT FILE.

	OBJECT Name: Declaration name of mesh2 object to be used in the OUTPUT FILE.

	Include default scene:  Check/uncheck to have/not have a default scene setup
		written to the OUTPUT FILE.  (Including the default scene allows for
		quick rendering of the OUTPUT FILE for checking)

	Progress Bar/Status Bar: Shows Progress/status of current action.

	Picture frame: Draws MESH objects according to chosen draw OPTIONS. Use scroll
		bars or left click on picture frame to rotate view. Right click on
		picture to reset view.

	DRAWING OPTIONS:

	Show all included meshes: Draws all MESHES to be included in OUTPUT FILE

	Hightlight selected mesh: Draws all MESHES to be included in OUTPUT FILE and
		highlights selected MESH.

	Show only selected mesh: Draws only selected MESH

	Perspective: Toggle between orthographic and perspective view.

	

	If you have ANY problems, questions or suggestions for later
	versions, please e-mail the author at:

		 mesh2mesh2@hotmail.com


Agreement
=========
	The program mesh2mesh2 is FREEWARE with the following restrictions:

	- mesh2mesh2 IS DISTRIBUTED "AS IS".  NO WARRANTY OF ANY KIND
		IS EXPRESSED OR IMPLIED.  YOU USE AT YOUR OWN RISK.  THE AUTHOR
		WILL NOT BE LIABLE FOR DATA LOSS, DAMAGES, LOSS OF PROFITS OR
		ANY OTHER KIND OF LOSS WHILE USING OR MISUSING THIS SOFTWARE.

	- All copyrights to mesh2mesh2 are exclusively owned by
		the author.

	- You may not lease, sell, or modify the program.

	- Installing and using mesh2mesh2 signifies acceptance of these
		terms and conditions of the license.

