Textures for WinTrees 2.5 +

Here are some example textures.
Translate the tree -y*TreeHeight.
There is no texture on the tree.
If you only plan to have _one_ tree, 
don't do the #declare and object, but change 
the .inc so that it will create the 
tree in the scene for you. 
this will save MEMORY

---For the gnarled tree---
#declare colTree=rgb<0.52,0.46,0.43>;
#declare txtTree=
texture{
  pigment{
    granite
    color_map{
      [0 color colTree*2]
      [0.5 color colTree*1]
      [1 color colTree*0.5]
    }
  }
  normal{wrinkles 2 scale 0.3}
  finish{ambient 0.2}
  scale <1,6,1>*0.3
}

#include "GnarledTree"

object{ 
  GnarledTree
  translate <0, The_Height_I_Set_For_The-Tree, 0>
  texture { txtTree }
}
