#include "colors.inc" #include "textures.inc" camera { location <0, 0, -1> right <640/480, 0, 0> look_at <0, 0, 0>} light_source { <0, 0, -1> color White} light_source { <0, 5, 0> color White} light_source { <-2, -2, -2> color White} height_field { png "HeightFields.png" water_level 0.01 texture { Gold_Texture } finish{ ambient 0.3 diffuse 0.7 reflection 0.15 brilliance 5 specular 0.5 roughness 0.17 } scale <1.0, 0.1, 1.0> translate <-0.5, 0, -0.5> rotate <-45, 0, 0>}