POV-Ray : Newsgroups : povray.binaries.tutorials : Animation of molecular structures Server Time
16 Apr 2024 05:45:01 EDT (-0400)
  Animation of molecular structures (Message 1 to 5 of 5)  
From: Shurakai
Subject: Animation of molecular structures
Date: 26 Nov 2004 14:45:01
Message: <web.41a7878afb884a826b3522e90@news.povray.org>
Dear community, dear chemists and crystallographers,

i proudly present the completed english tutorial for CrystaPOV.
CrystalPOV is a kind of scene template for POV-Ray 3.6, which allows You to
visualize and animate Your molecular structures. Every molecular structure
can be used either a drawn and energy minimized molecule or a measured
x-ray structure due to the MDL *.mol file import option of all structure
viewing software. CrystalPOV has been especially designed for the use with
ORTEP3 but is also functioning with Accelrys DS Viewer 5.0 and Yasara View.
You can animate small molecules, big supramolecular structures, proteins,
surfaces and so on. The limiting factor is (as far as i know) only the time
You want to spend for rendering and parsing :). The tool, tutorial and some
samples can be found here :

http://tilo.ackro.de/CrystalPOV/index.php

Make sure You have at least a DSL connection if You want to read the
tutorial. I added lots of pictures and movies to explain it in detail with
samples for all the options.
If You should have comments, critic or a good idea how to improve the whole
thing, i would be happy if You would tell me.

Shu.


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From: Bruce
Subject: Re: Animation of molecular structures
Date: 26 Nov 2004 19:43:43
Message: <41a7cdbf@news.povray.org>

> Dear community, dear chemists and crystallographers,
> i proudly present the completed english tutorial for CrystaPOV.

That's really an impressive piece of work! Good job.
I'm not personnally a chimist (rather of of these engineers), but I'm 
sure my student sister will appreciate for his lab works :-)

Just one question : I quickly read Your tutorial and saw a lot of option 
about rendering (especially work on texture or light). The goal of such 
pictures is rather to guve a touchable representation of something hard 
to represent, what is then the goal of exploding time render needed 
(using radiosity for example) just for some "artistic" needs? Anyway, 
that's optionnal, so it won't be boring, but I was wondering the use of 
representing carbon atom as wood :-)

> If You should have comments, critic or a good idea how to improve the whole
> thing, i would be happy if You would tell me.

Not really tested yet (I just quickly read the tutorial), but I'll use 
my last knowledges in chemistry to try it tomorrow

Good night to all Europeans, good evening to American and good morning 
top people living in Asia.


-- 
Bruce


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From: Shurakai
Subject: Re: Animation of molecular structures
Date: 29 Nov 2004 05:20:01
Message: <web.41aaf75adc56b35a6b3522e90@news.povray.org>
Bruce <flo### [at] nospamfreefr> wrote:
> Just one question : I quickly read Your tutorial and saw a lot of option
> about rendering (especially work on texture or light). The goal of such
> pictures is rather to guve a touchable representation of something hard
> to represent, what is then the goal of exploding time render needed
> (using radiosity for example) just for some "artistic" needs? Anyway,
> that's optionnal, so it won't be boring, but I was wondering the use of
> representing carbon atom as wood :-)

Hi Bruce,

as You said, photons and radiosity are optional. The sense behind CP is to
have the possibility to create a fast rendering animation, or if You know
how, You can use photons and radiosity to prepare a photorealistic high
resolution background picture, which needs hours of rendering time. It's
the users choise. You only need to define a scene after the CP macro in
CrystalPOV.pov and then the molecule will look even more nice. Actually, to
be honest i did not find the right radiosity settings to get out some sense
of this option. :( But i'm still learning and i hope i can create some kind
of picture, even when i'm not a good artist. Lol, the wood carbon texture
was just an example for the use of the texture refining macro. I know it
looks a bit stupid :), i think i'll try to get the brushed metal macro
working with CP and then i'll chnage it.

Thanks for Your comments, Shu.

BtW. There's now the english CrystalPOV.pov with english description
available.


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From: KalleK
Subject: Re: Animation of molecular structures
Date: 29 Nov 2004 06:14:42
Message: <41ab04a2$1@news.povray.org>
> If You should have comments, critic or a good idea how to improve the whole
> thing, i would be happy if You would tell me.

Just spotted a typo:
In the Menu at the top of your page, I read "CrytalPov" (without "s")

cukk


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From: Shurakai
Subject: Re: Animation of molecular structures
Date: 29 Nov 2004 06:40:00
Message: <web.41ab09f5dc56b35a6b3522e90@news.povray.org>
KalleK <kal### [at] gmxde> wrote:
> > If You should have comments, critic or a good idea how to improve the whole
> > thing, i would be happy if You would tell me.
>
> Just spotted a typo:
> In the Menu at the top of your page, I read "CrytalPov" (without "s")
>
> cukk


Thanks, :). Already corrected.

Shu.


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