Head modeling in sPatch
 
 
 

One of programs which allows  modeling of human heads is sPatch.  There are many ways to modeling head, no one is only  right way. I will try to explain how I doing this in sPatch. Modeling of human heads is completely different than modeling of body. Details like eyes, lips, nose and ears need some extra splines. These lines incomodate modeling of "body of head".  sPatch have one very useful tool: welding of points-curves, which allow us for adding extra splines where we need these, and to leave only necessary splines where we want to have smoothed, larger surfaces.
However, don't refuse. When you make your first model, you will never forget. I was spended hundreds of hours for my  first human model in sPatch, for my entry for IRTC "School" round. Today I need about one evening for the same work. Also, heads of humans, aliens, horses, cats..... have a very similar parts. sPatch models are very changeable. It's very easy to change facial expressions, or to use parts of one model to make another.
 
next