Head modeling
in sPatch
One of programs which
allows modeling of human heads is sPatch. There are many ways
to modeling head, no one is only right way. I will try to explain
how I doing this in sPatch. Modeling of human heads is completely different
than modeling of body. Details like eyes, lips, nose and ears need some
extra splines. These lines incomodate modeling of "body of head".
sPatch have one very useful tool: welding of points-curves, which allow
us for adding extra splines where we need these, and to leave only necessary
splines where we want to have smoothed, larger surfaces.
However, don't refuse.
When you make your first model, you will never forget. I was spended hundreds
of hours for my first human model in sPatch, for my entry for IRTC
"School" round. Today I need about one evening for the same work. Also,
heads of humans, aliens, horses, cats..... have a very similar parts. sPatch
models are very changeable. It's very easy to change facial expressions,
or to use parts of one model to make another.
next