 |
Start from profile
This ussualy produces
smooth shapes, and tends to look nice. Troubles starting when we want
to close model (inside black curve), or want to make more expressive face.
We need to add more curves. All of these curves are ending at bottom. This
produces too much points for joining with body. "He" from , was modeled
in this way.
|
 |
Start from lips
This can produce
too much points on lips, but this is most promissing. It's very easy to
make facial expressions without adding points (as we can see).
This is maybe most
popular way. It is also well usable for modeling
non-human heads.
This way need the least of adding points. We'll start tutorial just with
this.
|
 |
Start from eyes
Not too much usable.
Seems to be just an experiment.
|