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6.
Duplicate and flip
the model. Clear all unnecessary edges, then weld
adjacent points.
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7.
Extrude first curve
to make lips. Then add scaled sphere and extruded circle to make guid-object
for making rest of head (only if you need).
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8.
Then extrude last
curve to make whole model. This is maybe hardest part, if you want to make
smooth surfaces. There is nothing which can help you in this phase, except
sPatch interface (but seems that is greatest help). I doing this by hand
(not by typing, just by hand). I start from profile view, trying to
get all curves as
much smooth, then I doing same procedure in an-face view.
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9.
Insert circle with
eight points, scale it in one axis. Then weld points of model to points
of circle.
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10.
Clear unnecessary
edges, clear edges on the first curve of ear, then join ear to model.
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