Head modeling in sPatch
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how this looks...
 
Exported as bicubic_patches, directly to POV.  
Rendered time was 189 sec., with 4 seconds of parsing.  
 
Exported as DXF, with 32 polygons per patch, converted to RAW,  
then to POV with 3DWin, with unify-mesh option.  
Rendered time was 101 s., with 12 seconds of parsing.
Both images were rendered on P166, 64 Mb RAM, with AA 0.3. 
Light was been in quite badly upper-left position. 
Also, finish was been phong 0.9, phong_size 60; human skin is 
never so shiny.
 
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