
  Warning:
  Because this is was poste to the Povray new server I had to convert
  the .tga example files to .gif files. You will find more information
  about this inside the tutorial itself.


  The files you find in this archive are a demonstration of
  cutting a maple leaf out of an image to be used as a height field.

  Each of the images listed below is a demonstraion of the steps needed
  to accomplish the task. In most cases they follow the tutorial.
  As you  go along you can referrence these for clarification. I will
  post a couple of comments to each image so you know where they occur
  in the tutorial and when and where in the process sequence they occur.
  Taken out of context or order will confuse the issue so make sure you
  know which one was created by what stage of the process they were in.

  I suggest you go ahead and render the example scene file right away
  so one you can see 1. how well the prcoess works and 2. so you can try
  to visualize the steps needed as you work through the process. The
  example images below can be used as benchmarks against your own efforts.
  That is the reason I provided the the original image so you can see if
  you can repeat what I have done by  following the directions provided.
  If that fails there is always using paint programs to make your images
  er ah I mean er ummmm well you know.


  =============
  * maplelf.jpg

  The original image. As you can see it is a really poor picture
  scanned most likely from a magazine. I was fortunate that I was
  able to get the final pov file ready with as little work as I
  really did on it. Proves the power of the process quite well.

  ==============
  /* maple_im.tga*/
  * maple_im.gif

  This is the post processed results. The jpg was passed through
  a couple of filters in a paint program to remove the printers
  marks evident in the jpg. I used a soft blur followed by a soften
  filter using PaintShopPro. It was then saved in .tga file format
  and labled with _im.tga for image map identification.

  ==============
  /* maple_im.tga*/
  * maple_im.gif

  The above image was converted to gray scale and saved as a seperate
  image this time as a gs.tga extention. The gs for grayscale. This
  was then touched up all around the leaf using solid black and a
  paint brush tool. The rest is in the tutorial.

  ==============
  /* maplegs2.tga*/
  * maplegs2.gif

  Once the background has been processed the image is color corrected
  for brightness and contrast and is ready to import into Leveller.
  This image recieved another name but with the gs.tga identifier
  for gray scale.

  ============
  * maple.ter

  The above image was imported into Leveller. I got lucky and
  did not need to anything in leveller but if I had the results
  would be even better. Anyway the file after import had the
  second image associated with it by using the texture and render
  setup sections inside leveller and saved as a .ter leveller
  file.

  ============
  /* maple_h.tga*/
  * maple_h.gif
  * maple_l.pov

  To get out of leveller I exported using the  pov/tga export option
  which created the above two files. The first is the HF image that
  makes the HF object. The second is a .pov file with the HF object,
  camera, lights, and image map texture attached for leaf color.

  Be sure to name your leveller export files with different names
  or the first time you run the pov file you will over write the
  HF image file and have to export it again.



