// Persistance of Vision Raytracer V3.0 // World definition file. // // Contains 1 lights, 1 textures and 2 primitives. // // This file was generated for POV-Ray V3.0 by // Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar // // Date : 06/28/1998 (28.06.1998) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ /* // Scene Comment This scene was created with Moray V3.01 For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } background { color <0.000,0.000,0.000> } camera { // Camera Camera01 location <0.000, 0.010, 0.000> direction <0.0, 0.0, 14.1782> sky <0.0, 0.0, 1.0> // Use right handed-system! up <0.0, 0.0, 1.0> // Where Z is up right <5.00000, 0.0, 0.0> look_at <0.000, 0.000, 0.000> #if (clock<=1) translate <0, clock*20, 0> #else #if (1 rotate <0, 0, ((elseclock)*180)> #else #if (2 #else #if (clock<=4) #declare elsclock= clock-3 translate (-20+(20*(elsclock)))*y #end #end #end #end} // // ******* L I G H T S ******* // light_source { // AreaLite001 <14.930, -13.370, 11.760> color rgb<1.000, 1.000, 1.000> area_light <2.000, 0.000, 0.000>, <0.000, 2.000, 0.000>, 3, 3 adaptive 1 jitter } // Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar // // // ******** TEXTURES ******* // #include "view.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // text { // Text001 ttf "C:\WINDOWS\Fonts\Signatur.ttf", "View My Guestbook", 1.0, // Depth <0.0, 0.0, 0.0> // Offset texture { B_Silver } scale <0.743257, 0.850289, 0.770555> rotate 90.0*x translate <-2.922716, 0.374611, -0.2296> }