POV-Ray : Newsgroups : povray.binaries.scene-files : For Stephen: maths.inc Server Time
28 Mar 2024 10:26:52 EDT (-0400)
  For Stephen: maths.inc (Message 1 to 4 of 4)  
From: Cousin Ricky
Subject: For Stephen: maths.inc
Date: 6 Jun 2017 18:04:51
Message: <59372703$1@news.povray.org>
Let me know if I missed anything.  :)


Post a reply to this message


Attachments:
Download 'maths.inc.txt' (1 KB)

From: Stephen
Subject: Re: For Stephen: maths.inc
Date: 7 Jun 2017 00:00:17
Message: <59377a51$1@news.povray.org>
On 6/6/2017 11:05 PM, Cousin Ricky wrote:

ROTFLMAO

> Let me know if I missed anything.  :)

Thanks Cuz. Now explain why anyone would want to normalise a 5D vector? 
What sense does it make in a 3D world?

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: For Stephen: maths.inc
Date: 7 Jun 2017 02:56:44
Message: <5937a3ac$1@news.povray.org>
On 7-6-2017 6:00, Stephen wrote:
> On 6/6/2017 11:05 PM, Cousin Ricky wrote:
>
> ROTFLMAO
>
>> Let me know if I missed anything.  :)
>
> Thanks Cuz. Now explain why anyone would want to normalise a 5D vector?
> What sense does it make in a 3D world?
>

It would help me to wrap my tentacles around my intended victims.

Cthulhu

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: For Stephen: maths.inc
Date: 7 Jun 2017 03:25:35
Message: <5937aa6f$1@news.povray.org>
On 6/7/2017 7:56 AM, Thomas de Groot wrote:
> On 7-6-2017 6:00, Stephen wrote:
>> On 6/6/2017 11:05 PM, Cousin Ricky wrote:
>>
>> ROTFLMAO
>>
>>> Let me know if I missed anything.  :)
>>
>> Thanks Cuz. Now explain why anyone would want to normalise a 5D vector?
>> What sense does it make in a 3D world?
>>
>
> It would help me to wrap my tentacles around my intended victims.
>
> Cthulhu
>

Fair point. Oh Great Old One. :)

-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.