camera { location -3*x look_at 0 translate y } light_source {-10000*x, color 1} plane {-x, 0 pigment {checker}} #declare ikn_v1 = -z; // normal at start of neck #declare ikn_p1 = <+0,+0,+0>; // startpoint of neck #declare ikn_p2 = <+0,+2,+0>; // endpoint of neck #declare ikn_v2 = +z; // normal at end of neck #declare ikn_links = 200; // number of "links" in the neck #declare ikn_length = 3.5; // length of the whole neck #declare ikn_pre = 0.5; // *1 #declare ikn_maxcalcs = 1;// *2 #include "ikn2.inc"