#version 3.7; #declare MyRadiosity = 0; #declare MyShipTex=on; #declare MyRandom = seed(now*24*60*60); global_settings { assumed_gamma 1.4 #if(MyRadiosity>0) radiosity { pretrace_start 0.08 pretrace_end 0.04/MyRadiosity count 60*MyRadiosity nearest_count min (20, MyRadiosity) error_bound 2/MyRadiosity low_error_factor 0.5 recursion_limit 1 gray_threshold 0 minimum_reuse 0.015 brightness 1 adc_bailout 0.005 normal on media on always_sample off } #end subsurface {} adc_bailout 0.0039 ambient_light rgb < 0.000, 0.000, 0.000 > irid_wavelength rgb < 0.250, 0.180, 0.140 > max_trace_level 5 number_of_waves 10 noise_generator 3 charset ascii } #default { finish { ambient 0.0 diffuse 2.0 } } #include "SL - Woods.inc" light_source { < -275000, 250000, -375000 > color rgb < 1.0000000, 0.9490196, 0.8509804 > } camera // Complete Side View { location < -2.0, 2.0, -2.0 > look_at < 0.0, 0.0, 0.0 > } // -------------------------------------------------------------- box { < -1.2, 0.0, -1.1 > < -1.1, 1.0, 1.1 > MyBrownSimpleQuoVadis(z) } // Z box { < -0.8, 0.0, -1.1 > < 1.2, 1.0, -1.0 > MyBrownSimpleQuoVadis(x) } // X box { < -1.2, 0.0, 1.3 > < -0.8, 2.0, 1.4 > MyBrownSimpleQuoVadis(y) } // Y sphere { < 0.5, 1.0, 0.5 > 0.5 MyBrownSimpleQuoVadis(x) } // Y // -------------------------------------------------------------- plane { y, 0.0 texture { MyDeck } } background { color rgb 0.0 }