/*=-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-=*\ Photon problems with Cone object Dave Cook 16-Oct-2007 \*=-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-=*/ #include "colors.inc" #include "woods.inc" global_settings { assumed_gamma 1.8 photons { count 2000000 autostop 0.5 jitter 1.0 expand_thresholds 0.2, 40 max_trace_level 100 } } camera { right 1920/1200*x // render widescreen location <0, 20, -40> look_at <0, 3, 0> angle 45 } light_source { <500,350,-100> color White spotlight radius 1 falloff 2.5 tightness 10 point_at <0, 0, 15> photons { reflection on refraction on } } plane { y, -1 texture { T_Wood35 scale <50, 50, 50> rotate <0, 45, 0> } } cone { <0,0,0>, 5.5, <0,11,0>, 0 translate <-8, -1, 17> texture { pigment { color rgbf <1, 1, 1, 1> } finish { diffuse 0.0 reflection 0.25 phong 1 phong_size 40 } } interior { ior 1.5 } photons { target 0.5 reflection on refraction on } }