// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions camera { location <0,-3,-25> look_at <0,7,0> } light_source {<0,10,-20> color White}// atmosphere off}DLM #declare Effects = on ; #declare Effects_high = on ; #declare Beam_pigment = rgb 1; //DLM #if (Effects = on) // Constants used by 'rad_def.inc' are set in 'const.inc' #include "rad_def.inc" //DLM #include "consts.inc" #if (Effects_high = off) #declare Rad_Quality = Radiosity_Debug; #else #declare Rad_Quality = Radiosity_Final ; #end #include "rad_def.inc" #end #declare Beam_pigment = pigment {rgbft <0.9,0.9,1,.25,.5>} #declare Primary_logo = on ; #if (Primary_logo = on) #include "13pov.inc" object {LOGO pigment{White} rotate <0,35,0> translate <-2,0,0>} #end #declare Cloud1 = pigment { bozo turbulence 0.65 octaves 6 omega 0.7 lambda 2 color_map { [0.0 rgb <0.88,0.66,0.56>] [0.1 rgb <0.26,0.28,0.40>] [0.2 rgb <1.00,0.90,0.50>] [0.3 rgb <0.79,0.43,0.26>] [0.4 rgb <0.26,0.28,0.40>] [1.0 rgbf <1,1,1,1>] } scale <3,0.75,3> rotate <0,-90,0> } #declare Cloud2 = pigment { wrinkles turbulence 0.5 octaves 6 omega 0.7 lambda 2 color_map { [0.0 rgb <0.88,0.66,0.56>] [0.1 rgb <0.26,0.28,0.40>] [0.25 rgb <0.54,0.36,0.45>] [0.3 rgb <0.61,0.46,0.57>] [0.35 rgb <0.71,0.56,0.67>] [0.4 rgb <0.26,0.28,0.40>] [0.5 rgbf <1,1,1,1>] [1.0 rgbf <1,1,1,1>] } scale <3,1,3> } #declare Cloud3 = pigment { granite turbulence 1 color_map { [0.0 rgbf <1,1,1,1>] [0.025 rgb <2,2,4>] [0.075 rgbf <1,1,1,.5>] [0.15 rgbf <1,1,1,1>] [1.0 rgbf <1,1,1,1>] } } sky_sphere { pigment { gradient y pigment_map { [0.0 rgb <0.88,0.66,0.56> ] // horizon [0.1 Cloud1 scale 0.25 rotate z*5] [0.60 Cloud2 scale <0.25, 0.15, 0.25> rotate z*10] [0.8 Cloud3 scale .2] } } }