// Material Include file. // // This file was generated for POV-Ray V3.5 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'SunTex' #declare SunTex = material // SunTex { texture { pigment { color rgbt <1.0, 1.0, 0.0, 0.6> } finish { ambient 1.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TransparantTex_1' #declare TransparantTex_1 = material // TransparantTex_1 { texture { pigment { color rgbt <1.0, 0.8, 0.5, 0.6> } finish { ambient 0.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TransparantTex_2' #declare TransparantTex_2 = material // TransparantTex_2 { texture { pigment { color rgbt <1.0, 0.6, 0.0, 0.6> } finish { ambient 0.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TransparantTex_3' #declare TransparantTex_3 = material // TransparantTex_3 { texture { pigment { color rgbt <0.5, 0.3, 0.0, 0.6> } finish { ambient 0.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TransparantTex_4' #declare TransparantTex_4 = material // TransparantTex_4 { texture { pigment { color rgbt <0.5, 0.8, 0.5, 0.6> } finish { ambient 0.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TransparantTex_5' #declare TransparantTex_5 = material // TransparantTex_5 { texture { pigment { color rgbt <0.25, 0.5, 1.0, 0.6> } finish { ambient 0.0 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TdG_RustedMetal' #declare TdG_RustedMetal = material // TdG_RustedMetal { texture { bozo texture_map { [0.0 pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.0 brilliance 6.0 phong 0.75 phong_size 80.0 conserve_energy reflection { 0.1 , 0.25 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } ] [0.39 pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.0 brilliance 6.0 phong 0.75 phong_size 80.0 conserve_energy reflection { 0.1 , 0.25 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } ] [0.4 pigment { granite color_map { [ 0.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] [ 0.4 rgbft <0.7, 0.13, 0.0, 0.0, 0.0> ] [ 0.5 rgbft <0.69, 0.41, 0.08, 0.0, 0.0> ] [ 0.6 rgbft <0.49, 0.31, 0.28, 0.0, 0.0> ] [ 1.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] } } normal { crackle form <-1.0, 1.0, 0.0> scale 0.001 } finish { ambient 0.0 } ] [1.0 pigment { granite color_map { [ 0.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] [ 0.4 rgbft <0.7, 0.13, 0.0, 0.0, 0.0> ] [ 0.5 rgbft <0.69, 0.41, 0.08, 0.0, 0.0> ] [ 0.6 rgbft <0.49, 0.31, 0.28, 0.0, 0.0> ] [ 1.0 rgbft <0.89, 0.51, 0.28, 0.0, 0.0> ] } } normal { crackle form <-1.0, 1.0, 0.0> scale 0.001 } finish { ambient 0.0 } ] } warp { turbulence <3.0, 2.0, 1.0> } } } // $MRY$: 'ImpalaPolished_01' #declare _auto_name_no_1_ = texture { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.45 rgbft <0.078, 0.039, 0.067, 0.0, 0.0> ] [ 0.45 rgbft <0.286, 0.329, 0.357, 0.0, 0.0> ] [ 1.0 rgbft <0.157, 0.118, 0.129, 0.0, 0.0> ] } turbulence 0.7 ramp_wave } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } scale 1.2 } texture { pigment { granite color_map { [ 0.0 rgbft <0.659, 0.659, 0.698, 0.149, 0.0> ] [ 0.25 rgbft <0.498, 0.498, 0.549, 0.949, 0.0> ] [ 0.25 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] } turbulence 0.2 ramp_wave } finish { ambient 0.1 diffuse 0.8 brilliance 1.5 phong 0.9 phong_size 80.0 } scale <33.0, 1.0, 20.0> rotate <-0.3, -0.3, -0.2> } #declare ImpalaPolished_01 = material // ImpalaPolished_01 { texture { _auto_name_no_1_ } scale 0.3 rotate -80.0 * x } // $MRY$: 'CheckeredFloor' #declare _auto_name_no_2_ = texture { pigment { granite color_map { [ 0.0 rgbft <0.38, 0.2, 0.247, 0.0, 0.0> ] [ 0.5 rgbft <0.761, 0.486, 0.361, 0.0, 0.0> ] [ 0.5 rgbft <0.675, 0.506, 0.455, 0.0, 0.0> ] [ 1.0 rgbft <0.804, 0.588, 0.533, 0.0, 0.0> ] } turbulence 0.8 ramp_wave } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } scale 0.1 } texture { pigment { granite color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.6 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.6 rgbft <0.98, 0.78, 0.78, 0.498, 0.0> ] [ 1.0 rgbft <0.47, 0.39, 0.39, 0.0, 0.0> ] } turbulence 0.8 ramp_wave scale 0.5 rotate <-30.0, -30.0, -30.0> translate <20.0, 0.0, 20.0> } finish { ambient 0.1 diffuse 0.8 brilliance 1.5 phong 0.9 phong_size 80.0 } scale 0.1 } #declare _auto_name_no_16_ = texture { pigment { granite color_map { [ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.45 rgbft <0.008, 0.02, 0.008, 0.0, 0.0> ] [ 1.0 rgbft <0.008, 0.02, 0.008, 0.0, 0.0> ] } turbulence 0.7 ramp_wave } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } scale 0.15 } texture { pigment { granite color_map { [ 0.0 rgbft <0.2, 0.2, 0.2, 0.149, 0.0> ] [ 0.25 rgbft <0.2, 0.2, 0.2, 0.949, 0.0> ] [ 0.25 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] } turbulence 0.2 ramp_wave } finish { ambient 0.1 diffuse 0.8 brilliance 1.5 phong 0.9 phong_size 80.0 } scale 0.1 } #declare CheckeredFloor = material // CheckeredFloor { texture { checker texture { _auto_name_no_2_ } texture { _auto_name_no_16_ } } scale <5.0, 5.0, 1.0> } // $MRY$: 'WallTex' #declare WallTex = material // WallTex { texture { pigment { color rgb <0.9, 0.9, 0.9> } normal { crackle form <-1.0, 1.0, 0.0> scale 0.005 warp { turbulence <1.0, 1.0, 1.0> } } finish { ambient 0.0 } } } // $MRY$: 'SouthernGrayPolished_01' #declare _auto_name_no_1_ = texture { pigment { granite color_map { [ 0.0 rgbft <0.941, 0.941, 0.941, 0.0, 0.0> ] [ 0.2 rgbft <0.784, 0.784, 0.784, 0.0, 0.0> ] [ 1.0 rgbft <0.471, 0.471, 0.471, 0.0, 0.0> ] } turbulence 0.9 ramp_wave } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } } texture { pigment { granite color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.5 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.5 rgbft <0.2, 0.157, 0.157, 0.498, 0.0> ] [ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ] } turbulence 0.8 ramp_wave scale 0.2 rotate <-0.3, -0.3, -0.2> translate <33.0, 0.0, 20.0> } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } } #declare SouthernGrayPolished_01 = material // SouthernGrayPolished_01 { texture { _auto_name_no_1_ } } // $MRY$: 'CanadianPinkPolished_01' #declare _auto_name_no_1_ = texture { pigment { granite color_map { [ 0.0 rgbft <0.38, 0.2, 0.247, 0.0, 0.0> ] [ 0.5 rgbft <0.761, 0.486, 0.361, 0.0, 0.0> ] [ 0.5 rgbft <0.675, 0.506, 0.455, 0.0, 0.0> ] [ 1.0 rgbft <0.804, 0.588, 0.533, 0.0, 0.0> ] } turbulence 0.8 ramp_wave } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } } texture { pigment { granite color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.6 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ] [ 0.6 rgbft <0.98, 0.78, 0.78, 0.498, 0.0> ] [ 1.0 rgbft <0.47, 0.39, 0.39, 0.0, 0.0> ] } turbulence 0.8 ramp_wave scale 0.5 rotate <-30.0, -30.0, -30.0> translate <20.0, 0.0, 20.0> } finish { ambient 0.1 brilliance 1.5 phong 0.9 phong_size 80.0 } } #declare CanadianPinkPolished_01 = material // CanadianPinkPolished_01 { texture { _auto_name_no_1_ } } // $MRY$: 'jivvy_brass_patina_hammered' #declare _auto_name_no_1_ = texture { pigment { color rgb <0.833333, 0.570979, 0.0> } normal { crackle form <-1.0, 1.0, 0.0> bump_size 0.2 ramp_wave scale 0.2 } finish { ambient 0.0 diffuse 0.7122 brilliance 5.939667 phong 0.309333 phong_size 42.383333 roughness 0.0075 metallic 1.0 reflection { 0.043133 , 0.043133 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } texture { pigment { spotted color_map { [ 0.0 rgbft <0.32571, 0.843733, 0.770833, 0.0, 0.531233> ] [ 0.181495 rgbft <0.32571, 0.843733, 0.770833, 0.0, 0.0> ] [ 0.637011 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.875> ] [ 0.75 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.656233> ] [ 1.0 rgbft <0.378006, 0.395833, 0.142794, 0.0, 0.739567> ] } turbulence <0.01, 0.02, 0.05> ramp_wave scale <1.0, 1.2, 1.0> } normal { granite , 0.3 scale <0.3, 0.25, 0.4> } finish { ambient 0.0 diffuse 0.309333 brilliance 1.804333 phong_size 0.0 roughness 0.001 } } #declare jivvy_brass_patina_hammered = material // jivvy_brass_patina_hammered { texture { _auto_name_no_1_ } } // $MRY$: 'jivvy_redish_brass_dirty_hammered' #declare _auto_name_no_1_ = texture { pigment { color rgb <1.0, 0.468733, 0.0> } normal { crackle form <-1.0, 1.0, 0.0> bump_size 1.0 ramp_wave scale 0.1 } finish { ambient 0.2158 diffuse 0.7122 brilliance 5.939667 phong 0.309333 phong_size 42.383333 roughness 0.0075 metallic 1.0 reflection { 0.043133 , 0.043133 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } texture { pigment { spotted color_map { [ 0.0 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.4479> ] [ 0.181495 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.541667> ] [ 0.637011 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.875> ] [ 0.75 rgbft <0.32571, 0.138873, 0.07009, 0.0, 0.656233> ] [ 1.0 rgbft <0.378006, 0.395833, 0.142794, 0.0, 0.739567> ] } turbulence <0.01, 0.02, 0.05> ramp_wave scale <1.0, 1.2, 1.0> } normal { granite , 0.3 scale <0.1, 0.025, 0.15> } finish { ambient 0.172633 diffuse 0.309333 brilliance 1.804333 phong_size 0.0 roughness 0.001 } } #declare jivvy_redish_brass_dirty_hammered = material // jivvy_redish_brass_dirty_hammered { texture { _auto_name_no_1_ } } // $MRY$: 'PosterTex' #declare _auto_name_no_1_ = texture // PosterImage { pigment { image_map { jpeg "C:\Mijn documenten\Mijn Work-In-Progress\Mijn Teksten\Kabeljauw Kronieken\Illustraties\kepler.jpg" once } } finish { ambient 0.0 diffuse 0.8 } } texture // AgingTex { pigment { color rgbft <1.0, 0.802067, 0.4479, 0.7, 0.3> } finish { ambient 0.0 } } #declare PosterTex = texture { _auto_name_no_1_ } // $MRY$: 'PaintingTex' #declare PaintingTex = texture { pigment { image_map { png "C:\Mijn documenten\Mijn Work-In-Progress\Mijn Teksten\Kabeljauw Kronieken\Illustraties\KeplerPortrait.png" once } } finish { ambient 0.0 } } // $MRY$: 'DMFWood4' #declare DMFWood4 = material // DMFWood4 { texture { pigment { wood color_map { [ 0.0 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.1 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> rotate <-0.01, -0.05, 0.0> } finish { ambient 0.0 } scale 0.01 } } // $MRY$: 'Shiny_Orb' #declare Shiny_Orb = material // Shiny_Orb { texture { pigment { bozo color_map { [ 0.0 rgbft <0.38, 0.68, 0.84, 0.78, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.4 ramp_wave } normal { waves , 1.0 scale <4.0, 4.0, 7.0> turbulence 0.4 octaves 5 omega 0.7 lambda 1.0 frequency 10.0 ramp_wave } finish { ambient 0.1 diffuse 0.75 specular 0.6 reflection { 0.2 , 0.2 fresnel off falloff 1.0 exponent 1.0 metallic 0.0 } } } }