/********************************************************************************** Persistence of Vision Ray Tracer Scene Description File File name : KeplerFloor.inc Version : 3.6 / MegaPOV 1.0 Description : Date : July 2005 Author : Thomas A. M. de Groot E-mail : t.degroot@inter.nl.net Copyright (C) 2005. All rights reserved. **********************************************************************************/ #include "C:\VirtualReality\Data files\POV-Ray files\Specific Includes\Thomas de Groot\TexturesExtra.inc" #declare Standalone = false; #include "C:\VirtualReality\Data files\POV-Ray files\Specific Includes\Thomas de Groot\TdG_CubeTiles_mcr.inc" #declare Tex01 = texture{CanPPol1 scale 0.1} #declare Tex02 = texture{SGrayPol1 scale 0.1} #declare Tex03 = texture{MohoganyPol1 scale 0.1} #declare Tex04 = texture{IndiaBPol1 scale 0.1} #declare Tex05 = texture{ImpalaPol1 scale 0.1} #declare Xstart = -45; #declare Zstart = -35; #declare Xn = 12; // number of times the tile group is to be reproduced along the x-axis #declare Zn = 12; // number of times the tile group is to be reproduced along the z-axis #declare FloorBorder = 0.5; // width of the border around the floor #declare FloorScale = 2; #declare Moray = true; #declare TiledFloor = object { TileFloor () } object {TiledFloor} #declare min_val = min_extent(TiledFloor); #declare max_val = max_extent(TiledFloor); #debug "\n" #debug "Object size\n" #debug "-----------\n" #debug concat("corner1 (min): ",vstr(3,min_val,", ", 0,4),"\n") #debug concat("corner2 (max): ",vstr(3,max_val,", ", 0,4),"\n") #debug "\n"