#include "colors.inc" sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] } } } light_source { 0 color rgb 1 translate vrotate ( <0,0,-100 >, <80, 90, 0> ) } camera { location vrotate ( <0,0,-20 >, <10, 0, 0> ) look_at <0,0,0> angle 25 } #local S = seed(1); #local Number = 2; #local RandomLocation = array[Number]; #local I=0;#while(I ; #local I=I+1;#end plane { y, -10 pigment { rgb 0 }} plane { y, 0 hollow interior { ior 1.5 } pigment { rgb 0 } finish { ambient 0 reflection { 1 fresnel on } } normal { average normal_map { #local I=0;#while(I } #local I=I+1;#end