#declare valopeili = texture { pigment { color rgb <0.4,0.5,0.4> } finish { ambient 0.1 brilliance 6 diffuse 0.7 metallic specular 0.80 roughness 1/120 reflection 0.8 } } #declare BallWood = material { texture { pigment { wood color_map { [ 0.0 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.1 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.9 rgbft <0.7, 0.35, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.7, 0.35, 0.2, 0.0, 0.0> ] } turbulence 0.06 octaves 3 ramp_wave scale <0.05, 0.75, 1.0> } finish { ambient 0.01 diffuse 0.3 } } }