global_settings{assumed_gamma 1} light_source{<0,20,-0> rgb 1} plane{y,0 pigment{rgb x transmit .5}} camera{ location <0,3,-6> // Effect #1 = Change y to get different results look_at <0,1,0> } mesh{ triangle{<-2,12,0>,<2,12,0>,<2,0,0>} triangle{<-2,12,0>,<2,0,0>,<-2,0,0>} pigment{rgbt <0,0,1,.8>} interior{ior 1.1} // Effect #2 = change value to get different results } intersection{ disc{y*.01,y,1 pigment{spherical color_map{[0 rgbt <0,0,0,1>][1 rgb 1]}} scale 12 } plane{x,0} } sphere{<0,0,12>,3 pigment{rgb y}}