#include "colors.inc" camera{ location <10,10,10> look_at 0 angle 30} #declare ding= parametric { function { sin(u)*cos(v) } function { sin(u)*sin(v) } function { cos(u) } , <2*pi,pi> contained_by { sphere{0, 1.3} } max_gradient 0.01 accuracy 0.0001 precompute 10 x,y,z } object{ding pigment{White}} #difference{ sphere{0,1} plane{-y,0} sphere{0,0.999} pigment{White} translate -3*z } plane{y,-2 pigment{SlateBlue}} light_source{<10,10,0> color White}