// Persistence of Vision Ray Tracer Scene Description File // File: test.pov // Vers: 3.6 // Desc: Test scene // Auth: Nicolas Alvarez // Date created: 24-2-2004 // Last modification: 20-7-2004 #include "debug.inc" Debug_Inc_Stack() #include "colors.inc" #include "l_macros.inc" #include "screen.inc" #declare Radiosity = off; #declare Photons = on; #declare Phot1 = on; #declare Phot2 = on; #declare Ior = on; #debug "\n" global_settings { max_trace_level 5 #if (Radiosity) radiosity { } #end #if (Photons) photons { spacing 0.05 } #end } Set_Camera(<5.0, 8.0,-14.0>*2, y*2, 50) #declare Phot1=(Photons & Phot1); #declare Phot2=(Photons & Phot2); light_source { <-100, 214, -204> color rgb 0.9 photons { refraction Phot1 reflection Phot1 } } light_source { <206, 154, -124> color rgb 0.7 photons { refraction Phot2 reflection Phot2 } } plane { y, -(1e-6) texture { pigment { checker color Gray10 color Gray80 scale Brk } } } SetDefFinish() UseMerge() loadPart(array[1]{"6216"}) object { p6216 pigment { color Blue filter 0.7 } #if (Ior) interior { ior 1.25 } #end #if (Photons) photons { target reflection on refraction on } #end Tb(<0,2,0>) rotate y*180*clock }