#include "PCM.MCR" #declare Default = texture { pigment { rgb <1,1,0> } }; global_settings { max_trace_level 10 } camera { location < 4.0, 0.5, -4.0> look_at <0.0, 0.0, 0.0> right x*image_width/image_height angle 40 } light_source { < 150, 50, -100> color rgb <1,1,1>*1.5 } light_source { < -50, 10, -100> color rgb <1,1,1>*.75 } background { color rgb<0.8313726,0.8156863,0.7843137> } /* mesh2 source */ /* #include "3dwin4mesh2.inc" object { P_cube1_default pigment {rgb .5} } */ /* pcm generated */ object { read_mesh ("3dwin4mesh2.pcm") pigment {rgb .5} } //union { read_mesh ("3dwin4mesh2.pcm") pigment {rgb .5} } //#declare Obj = object { read_mesh ("3dwin4mesh2.pcm") pigment { rgb <1,0,0>} }; //#declare Obj = union { read_mesh ("3dwin4mesh2.pcm") pigment { rgb <1,0,0>} }; //object { Obj }