#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "knex.inc" camera{ location <0,170,0> // location <0,45,0> up <0,0,1> right x*image_width/image_height look_at <0,0,0> } light_source{<20,100,20> color White} light_source{<20,100,-20> color White} plane{y,0 texture{pigment{checker color rgb <.8, .8, .8>, color rgb <.2, .2, .2>} } scale<20,1,20>} //plane{y,0 texture{pigment{Violet}}} object{GreenHub translate<-90,3,-50>} object{GrayHub translate<-50,3,-50>} object{RedHub translate<50,3,-50>} object{DarkGrayHub translate<90,3,-50>} object{YellowHub translate<10,3,50>} object{WhiteHub translate<60,3,50>} object{OrangeHub translate<-70,3,0>} object{GreenRod rotate<0,15,0> translate<-8.5,3,-50>} object{WhiteRod rotate<0,15,0> translate<-16.5,3,-30>} object{BlueRod rotate<10,15,0> translate<-27.5,3,-10>} object{YellowRod rotate<20,15,0> translate<-43,3,10>} object{RedRod rotate<30,15,0> translate<-65,3,30>} object{GrayRod rotate<40,15,0> translate<-96,3,50>}