#include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "knex.inc" camera{ location <0,135,0> // location <0,45,0> up <0,0,1> right <-1.33,0,0> look_at <0,0,0> } light_source{<20,100,20> color White} light_source{<20,100,-20> color White} plane{y,0 texture{pigment{checker color rgb <.8, .8, .8>, color rgb <.2, .2, .2>} } scale<20,1,20>} object{OrangeHub} object{DarkGrayHub translate<0,3,-37.5>} object{DarkGrayHub rotate<0,135,0> translate<-75,3,37.5>} object{DarkGrayHub rotate<0,-90,0> translate<75,3,0>} object{DarkGrayHub rotate<0,-90,0> translate<75,3,-37.5>} object{YellowHub rotate<0,90,0> translate<0,3,37.5>} object{YellowHub rotate<0,180,0> translate<-37.5,3,0>} object{YellowHub translate<37.5,3,0>} object{RedHub translate<-75,3,-37.5>} object{RedHub rotate<0,90,0> translate<-75,3,0>} object{RedHub rotate<0,-90,0> translate<-37.5,3,-37.5>} object{RedHub rotate<0,90,0> translate<-37.5,3,37.5>} object{RedHub rotate<0,180,0> translate<37.5,3,37.5>} object{RedHub translate<37.5,3,-37.5>} object{GreenRod rotate<0,180,0> translate<-37.5,3,-37.5>} object{GreenRod rotate<0,180,0> translate<-37.5,3,0>} object{GreenRod rotate<0,180,0> translate<0,3,37.5>} object{GreenRod translate<0,3,37.5>} object{GreenRod translate<37.5,3,0>} object{GreenRod translate<37.5,3,-37.5>} object{GreenRod rotate<0,90,0> translate<-75,3,0>} object{GreenRod rotate<0,90,0> translate<-37.5,3,0>} object{GreenRod rotate<0,-90,0> translate<-37.5,3,0>} object{GreenRod rotate<0,90,0>} object{GreenRod rotate<0,-90,0>} object{GreenRod rotate<0,90,0> translate<37.5,3,0>} object{GreenRod rotate<0,-90,0> translate<37.5,3,0>} object{WhiteRod rotate<0,-135,0> translate<-37.5,3,0>}