// ALPHA_SHADOW.POV // // +w200 +h200 +a0.1 +am2 +r2 -j +ua #version unofficial mlpov 0.8; camera { orthographic location <0,0,-2> look_at <0,0,0> right 1*x up 1*y } #declare light_pt = <1,4,-10>; #declare obj = union { sphere { <-.3,-.3,-.06>, .04 } sphere { <-.3,.3,-.06>, .04 } sphere { <.3,-.3,-.06>, .04 } sphere { <.3,.3,-.06>, .04 } cylinder { <.3,.3,-.06>, <.3,-.3,-.06>, .04 } cylinder { <.3,-.3,-.06>, <-.3,-.3,-.06>, .04 } cylinder { <-.3,-.3,-.06>, <-.3,.3,-.06>, .04 } cylinder { <-.3,.3,-.06>, <.3,.3,-.06>, .04 } sphere { <0,0,-.15>, .15 } pigment { color rgb < 1,.5,.2> } finish { ambient .2 diffuse .8 specular .6 roughness .02 } no_shadow } object { obj } light_source { light_pt, 1 } plane { -z,0 pigment { projection obj, light_pt color_map { [0 color rgbt <0,0,0,1>][1 color rgbt <0,0,0,.3>] } } finish { ambient 1 } }