#include "..\utils.inc" #include "resistors.inc" #local OriginType=0; union{ Origins(OriginType, 0.05, 15) object{ Resistor(<2,2,2>, 5, 0, ResistorLength*1.0, 3) } translate <-3, 1, 0> } union{ Origins(OriginType, 0.05, 15) object{ Resistor(<2,2,2>, 5, 1, ResistorLength*1.0, 3) } translate <0, 1, 0> } union{ Origins(OriginType, 0.05, 15) object{ Resistor(<2,2,2>, 5, 2, ResistorLength*1.0, 4) } translate <3, 1, 0> } union{ Origins(OriginType, 0.05, 15) object{ Resistor(<2,2,2>, 5, 3, 2, ResistorLength*1.3) } translate <6, 1, 0> } light_source {<-200, 200, -200> color rgb<1,1,1>*2} plane{1*y, 0 pigment{color rgb<1,0,0>}} sphere{0, 2000 pigment{color rgb<1,1,1>} finish{ ambient .15 } hollow } camera { location <-20, 20, -30> look_at <0, 5, -5> angle 30 }