#include "resistors.inc" object{Resistor(2, 2, 0, 5, 0, 0, 0)} //angle 10 light_source {<-200, 200, -200> color rgb<1,1,1>*2} sphere{0, 2000 pigment{color rgb<1,1,1>} finish{ ambient .15 } hollow } camera { location <-20, 50, -30> look_at <0, 0, 0> angle 10 }