#include "..\utils.inc" #include "diodes.inc" #local OriginType=0; union{ Origins(OriginType, 0.05, 15) object{ Diode(1, 0, Diode1Length*1.1, 3) } translate <-3, 0, 0> } union{ Origins(OriginType, 0.05, 15) object{ Diode(1, 1, Diode1Length*1.1, 3) } translate <0, 0, 0> } union{ Origins(OriginType, 0.05, 15) object{ Diode(1, 2, Diode1Length*1.1, 3) } translate <3, 0, 0> } union{ Origins(OriginType, 0.05, 15) object{ Diode(1, 3, 3, Diode1Length*1.1) } translate <6, 0, 0> } light_source {<-200, 200, -200> color rgb<1,1,1>*2} plane{1*y, 0 pigment{color rgb<1,0,0>}} sphere{0, 2000 pigment{color rgb<1,1,1>} finish{ ambient .15 } hollow } camera { location <-20, 20, -30> look_at <0, 5, -5> angle 30 }