#declare MH_Detailed=yes; #include "breadboard.inc" object{Breadboard()} light_source {<-200, 200, -200> color rgb<1,1,1>*2} sphere{0, 2000 pigment{color rgb<1,1,1>} finish{ ambient .15 } hollow } camera { location <-10, 50, -60> look_at <28, 0, 0> angle 55 }