/*********** * REPAIRS * ***********/ #include "../utils.inc" #include "resistors.inc" #include "diodes.inc" #include "breadboard.inc" #include "ics.inc" #include "capacitors.inc" /************* * The Scene * *************/ #declare MH_Detailed=no; Origins(0,0.1,100) object{Breadboard()} object{Resistor(<2,2,1>,5,2,3.5*HolePitch,3) translate <1*HolePitch, 1, -3.5*HolePitch>} object{Resistor(<7,8,2>,5,2,4.0*HolePitch,3) rotate 90*y translate <0, 1, 2.0*HolePitch>} object{Resistor(<2,3,3>,5,3,1.0*HolePitch,4*HolePitch) rotate 90*y translate <4*HolePitch, 1, 3.0*HolePitch>} object{Diode(1,2,4*HolePitch,3) rotate 90*y translate <4*HolePitch, 1, 1*HolePitch>} object{Diode(2,3,1*HolePitch,2*HolePitch) rotate 90*y translate <10*HolePitch, 1, 3*HolePitch>} object{DIL() translate <5*HolePitch, 0, 4*HolePitch>} object{Capacitor(1,1,4) translate <15*HolePitch, 3, 4*HolePitch>} light_source {<-200, 200, -200> color rgb<1,1,1>*2} plane{1*y, -10 pigment{color rgb<1,0,0>}} sphere{0, 2000 pigment{color rgb<1,1,1>} finish{ ambient .15 } hollow } camera { location <-50, 80, -30> look_at <10, 0, 10> angle 25 }