// Persistence of Vision Ray Tracer 3.5 // File: .pov // Desc: // Date: // Auth: Trevor G Quayle global_settings { assumed_gamma 1.0 ambient_light 1 adc_bailout 0.000001 max_trace_level 25 } // // ******* I N C L U D E S ******* // // // ******* C A M E R A ******* // #declare LO=<1000,1000,-1000>; #declare LA=<0,0,0>; camera{ up y right x*image_width/image_height angle 45 location LO look_at LA } // // ******* L I G H T S ******* // light_source{0 rgb 1 fade_power 2 fade_distance 1000 translate y*1000 } // // ******* T E X T U R E S ******* // background {rgb 0} #default{finish{ambient 0 diffuse 0.7}} // // ******* O B J E C T S ******* // // // ******* S C E N E ******* // #declare Map=height_field{png "TPGen" smooth} union{ #declare i=-5;#while(i<=5) #declare j=-5;#while(j<=5) object{Map translate} #declare j=j+1;#end #declare i=i+1;#end texture{ pigment { image_map {png "TPGen"} rotate x*90 } finish{ conserve_energy diffuse 0.6 reflection { 0 1 fresnel on metallic 0 } } } scale <500,100,500> }