global_settings { max_trace_level 20 } #include "curvetri.inc" #include "transforms.inc" #declare CURVED = .75; #declare CURVE_ANGLE = pi/16; camera { location <10,4,-7> look_at -y/2 } union { #declare C = 0; #declare X = -1; #while (X <= 1) #declare Z = -1; #while (Z <= 1) #declare CURVED = C / 9; union { curved_triangle(y/2,y,x,x+y,-z,y-z) rotate <-45,0,-45> translate (x*X+z*Z)*3+y/3 } #declare C = C + 1; #declare Z = Z + 1; #end #declare X = X + 1; #end pigment {color rgb 1} finish {specular 1 roughness .01 reflection .5} } plane {y,-1 pigment{color green 1}} plane { -y,-50 pigment { bozo color_map { [0 color blue 1] [.5 color blue 1] [1 color rgb 1] } scale 100 } finish { ambient 1 } } cylinder { -y,-y/2,5 texture { pigment { color rgb .5 } finish { specular .75 } normal { bumps 1 scale 1/16 } } } #declare C = 0; #while (C < 24) union { cylinder {-x-y,y*5-x,1/4} cylinder {x-y,x+y*5,1/4} cylinder {y*5-x,y*5+x,1/4} sphere {y*5-x,1/4} sphere {y*5+x,1/4} texture { pigment { color rgb .5 } } translate z*15 rotate y*15*C } #declare C = C + 1; #end light_source {<5,5,-5>*10 color rgb 1}