global_settings { max_trace_level 10 photons { count 90000000 //90 million photons, povray shoots much less though autostop 0 } } #include "glass.inc" #include "colors.inc" camera { location <0.1,3,-5> rotate y*220 look_at <0,1,0> } light_source { <0,10,0> color rgb 1.5 area_light <0.26, 0, 0>, <0, 0, 0.26>, 10, 10 circular orient jitter rotate x*-70 photons { refraction on reflection on } } blob { threshold 0.4 sphere { 0, 1, strength 2/3 } cylinder { <0,-1.2,0> <0,1.2,0>, 0.2, strength -0.35 } cylinder { <0,-1.2,0> <0,1.2,0>, 0.2, strength -0.35 rotate x*90} cylinder { <0,-1.2,0> <0,1.2,0>, 0.2, strength -0.35 rotate z*90} sturm texture { T_Glass1 pigment {color rgbf 1} } interior {I_Glass} rotate <0,90,0> translate y*0.4 scale 2 photons { target 1.0 refraction on reflection off collect off } } plane { y, -0.01 pigment {color rgb 1 } finish {ambient 0 diffuse 1} }