// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 1 lights, 2 textures and 5 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.3 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 05/04/2001 (04.05.2001) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <1.0,1.0,1.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 100 //-------------------------> Changing this increases or decrease the depth of the infinity box (best >10 and <100) number_of_waves 10 radiosity { brightness 3.3 count 100 distance_maximum 0.0 error_bound 0.4 gray_threshold 0.5 low_error_factor 0.8 minimum_reuse 0.015 nearest_count 6 recursion_limit 1 } } #version unofficial megapov 0.7; background { color <1.000,1.000,1.000> } camera { // Camera StdCam location < -3.200, -6.100, 2.200> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < 0.000, 0.000, 0.000> } // // ******* L I G H T S ******* // light_source { // Light1 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 1.000> translate <50.0, -20.0, 20.0> } light_source { // Light2 <0.0, 0.0, 0.0> color rgb <1.000, 1.000, 0.000>*0.1 scale 0.1 } // // ******** TEXTURES ******* // #declare Chrome_Metal_3 = texture { pigment { color rgb <0.0, 0.0, 0.0> } finish { ambient 1.0 diffuse 0.0 brilliance 20.0 phong 1.0 phong_size 90.0 specular 1.0 roughness 0.001 reflection 1.0 } } #declare Glass_1 = texture { pigment { color rgbft <1.0, 1.0, 1.0, 1.0, 1.0> } finish { ambient 0.8 diffuse 0.0 phong 0.3 phong_size 90.0 reflection 0.0 } } #declare TdG_Wheat = // TdG_Wheat texture { pigment { color rgb <0.847059, 0.847059, 0.74902> } } // // ******** OBJECTS ******* // box { // Cube001 <-1, -1, -1>, <1, 1, 1> texture { Glass_1 } interior_texture { Chrome_Metal_3 } //interior { ior 1.5 } hollow scale <1.0, 1.0, 1.0> rotate 0.0*z } cylinder { -1*z, 1*z, 0.02 texture { TdG_Wheat } translate <-1,-1,0> } cylinder { -1*z, 1*z, 0.02 texture { TdG_Wheat } translate <1,-1,0> } cylinder { -1*z, 1*z, 0.02 texture { TdG_Wheat } translate <-1,1,0> } cylinder { -1*z, 1*z, 0.02 texture { TdG_Wheat } translate <1,1,0> } cylinder { -1*x, 1*x, 0.02 texture { TdG_Wheat } translate <0,-1,-1> } cylinder { -1*x, 1*x, 0.02 texture { TdG_Wheat } translate <0,-1,1> } cylinder { -1*x, 1*x, 0.02 texture { TdG_Wheat } translate <0,1,-1> } cylinder { -1*x, 1*x, 0.02 texture { TdG_Wheat } translate <0,1,1> } cylinder { -1*y, 1*y, 0.02 texture { TdG_Wheat } translate <-1,0,-1> } cylinder { -1*y, 1*y, 0.02 texture { TdG_Wheat } translate <-1,0,1> } cylinder { -1*y, 1*y, 0.02 texture { TdG_Wheat } translate <1,0,-1> } cylinder { -1*y, 1*y, 0.02 texture { TdG_Wheat } translate <1,0,1> } sphere { <0.5, 0, 0> // center of sphere 0.1 // radius of sphere texture { TdG_Wheat } } plane { z, // unit surface normal, vector points "away from surface" -1.5 // distance from the origin in the direction of the surface normal texture { TdG_Wheat } }