// Persistence Of Vision raytracer version 3.1 sample file. // Mandelbrot pattern example global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "metals.inc" #include "golds.inc" #include "shapes.inc" #include "textures.inc" #include "shapesq.inc" #include "glass.inc" #include "colors" global_settings { assumed_gamma 2.2 } camera { location < 0, 0, -5 > direction <0, 0, 1.2071> look_at < 0, 0, 0> } light_source { < 0, -10, -15 > color red 1 green 1 blue .75} light_source { < 0, -10, 15> color red 1 green 0.2 blue 0.1 } light_source { < 0, 15, 5> color red 0.1 green 0.5 blue 0.75 } sphere {<0, 0, 0>,1 pigment { color rgbf <0.1, 0.3, 0.9, 0.9> } finish { ambient 0.2 diffuse 0 reflection 1 phong 0.3 phong_size 60 } scale 30 } julia_fractal { <-0.083,0.0,-0.83,-0.025> quaternion sqr max_iteration 8 precision 15 texture { T_Gold_1E } rotate x*15 rotate y*5 translate < 0, 0.8, 0> } // bottom sphere sphere {<0, 0, 0>,1 pigment { color rgbf <0.1, 1, 1, 1> } finish { ambient 0.2 diffuse 0 reflection 0.5 phong 0.3 phong_size 60 } normal{ mandel 200, 0.6 scale 1 } scale 3 translate < 0, -2.4, 0> }