// Persistence of Vision Raytracer V3.1 // World definition file. // // Contains 0 lights, 2 materials and 2 primitives. // // This file was generated for POV-Ray V3.1 by // Moray V3.3 For Windows Copyright (c) 1993-2000 Lutz + Kretzschmar // // Date : 07/19/2001 (19.07.2001) // /* The text between these two comments is in MorayPOV.INC and is automatically included in all POV files that Moray exports. */ default { texture { pigment { rgb <1,0,0> } } } /* // Scene Comment This scene was created with Moray For Windows. */ // End Scene Comment global_settings { adc_bailout 0.003922 ambient_light <0.0,0.0,0.0> assumed_gamma 1.9 hf_gray_16 off irid_wavelength <0.247059,0.176471,0.137255> max_intersections 64 max_trace_level 10 number_of_waves 10 radiosity { brightness 100.0 count 100 distance_maximum 10.0 error_bound 0.1 gray_threshold 0.1 low_error_factor 0.01 minimum_reuse 0.01 nearest_count 3 recursion_limit 2 } } background { color <0.000,0.000,0.000> } camera { // Camera StdCam location < -12.000, -20.000, 15.000> sky < 0.00000, 0.00000, 1.00000> // Use right handed-system up < 0.0, 0.0, 1.0> // Where Z is up right < 1.35836, 0.0, 0.0> // Right Vector is adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect ratio angle 40.00000 // Vertical 30.000 look_at < 0.000, 0.000, 0.000> } // // ******** MATERIALS ******* // #include "simplerad.inc" // // ******** REFERENCED OBJECTS ******* // // // ******** OBJECTS ******* // sphere { // Sphere001 <0,0,0>,1 material { Water1 } translate 1.685066*z } plane { // Plane001 z,0 material { Material1 } }