// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.1 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ?[esp] // #version unofficial MegaPov 0.6; #include "colors.inc" #include "textures.inc" /* global_settings { assumed_gamma 1.0 } */ #declare D=seed(3.975); union{ #declare A=0; #while (A<80) torus{2, .03 rotate } #declare A=A+1; #end texture{Polished_Chrome} rotate y*clock } // ---------------------------------------- camera { location <0, 0, -10> direction 1.5*z right 4/3*x look_at <0.0, 0.0, 0.0> } light_source{0*x color Green*2 media_attenuation on media_interaction on fade_distance 100 fade_power 1 } sphere { 0*x, 5 hollow pigment { color Clear } interior{ media{ scattering{1, Green * 0.02 extinction 0.5} samples 2,10 intervals 3 confidence .999 variance 1/2 density{spherical color_map{[0 rgb 1][1 rgb 0 ]} scale 8} } } } #include "Rocket.inc" object{Rocket scale .0001 rotate z*90 rotate y*-90 translate <0.02,-0.02,-9.9-clock/5>} light_source{ <-1e5,-1e4,0> color White } sky_sphere{ pigment{ image_map{ sys "Starfield.bmp" map_type 1 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance } // image_map } }